Artwork for Majin Virus

Spell

Majin Virus

Created by Acrane Arts

A malevolent curse born from desperation and spiritual corruption, the Majin Virus spreads through those who harbor deep resentment and refuse redemption. Those afflicted become vessels for chaotic influence, their minds gradually enslaved to a malignant force that twists their desires and corrupts their judgment. The curse thrives on envy, jealousy, and the rejection of faith, growing stronger as victims isolate themselves through deception and harmful acts. Infected individuals find themselves compelled to manipulate and control others, drawing strength from the suffering they inflict upon innocent souls. The Majin Virus represents a spiritual poison—a self-inflicted wound that opens doorways to darker planes of existence. Its influence spreads like wildfire through communities built on lies and misunderstanding, turning allies against one another. Those touched by this curse are forever bound to serve the malevolence that consumes them, their free will surrendered to an insatiable hunger for dominion. Breaking its hold requires profound spiritual intervention and a willingness to seek redemption that many victims have long abandoned.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.

Creation type
Spell
Shared by
Acrane Arts
Connected worlds
0
Detail fields
7
Profile sections
2
Artwork images
1

Details

School
Necromancy
Level
3
Duration
1 hour
Range
30 feet
Area of effect
sphere(radius: 10)
Ritual
No
Concentration
Yes

Components

Verbal

A dark chant invoking the spirits of envy and jealousy.

Somatic

A sweeping gesture that mimics the act of spreading a virus.

Material

A drop of blood from a willing participant.

Effects

Effects

Target creatures within the sphere must make a Wisdom saving throw. On a failed save, they become afflicted by the Majin Virus, suffering 2d8 psychic damage at the start of each of their turns. Additionally, they are compelled to act against their allies, treating them as enemies for the duration. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Public creation

Worldbuilding Context

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