Artwork for Guardian of the Oasis

Character

Guardian of the Oasis

Created by Enders_Cave

The Guardian of the Oasis, a being of immense power and mystical grace, has guarded the sacred waters of this verdant haven for millennia. With skin like glistening marble and hair that shimmers like the stars above, they stand as a beacon of hope and protection for all who seek refuge in this serene and enchanted place. Born from the very essence of the land itself, the Guardian's origins are shrouded in mystery and ancient lore. It is said that they were forged from the combined energies of the sun, the moon, and the eternal flow of the oasis, imbued with the wisdom and responsibility of safeguarding this timeless sanctuary. With the power to command the elements and commune with the spirits of nature, the Guardian has weathered countless challenges, from the ravages of drought and the encroachment of dark forces, to the ever-changing tides of human civilization. Through it all, they have remained a steadfast and benevolent protector, their unyielding presence a symbol of the enduring resilience of the natural world.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Enders_Cave
Connected worlds
0
Detail fields
11
Profile sections
10
Artwork images
1

Details

Type
Celestial
Alignment
Neutral Good
Size
Large
Armor class
20
Hit points
300
Speed
30
Challenge
20
Experience
5000
Languages
Celestial, Common, Primordial
Senses
Darkvision 120 ft., Truesight 60 ft., Passive Perception 23
Skills
Perception, Nature, Persuasion, Insight

Biography

The Guardian of the Oasis, a being of immense power and mystical grace, has guarded the sacred waters of this verdant haven for millennia. With skin like glistening marble and hair that shimmers like the stars above, they stand as a beacon of hope and protection for all who seek refuge in this serene and enchanted place. Born from the very essence of the land itself, the Guardian's origins are shrouded in mystery and ancient lore. It is said that they were forged from the combined energies of the sun, the moon, and the eternal flow of the oasis, imbued with the wisdom and responsibility of safeguarding this timeless sanctuary. With the power to command the elements and commune with the spirits of nature, the Guardian has weathered countless challenges, from the ravages of drought and the encroachment of dark forces, to the ever-changing tides of human civilization. Through it all, they have remained a steadfast and benevolent protector, their unyielding presence a symbol of the enduring resilience of the natural world.

Attributes

Strength

24, modifier +7

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

22, modifier +6

Charisma

26, modifier +8

Actions

Celestial Strike

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 7) radiant damage.

Oasis's Blessing

The Guardian restores 50 hit points to itself or an ally within 60 feet.

Nature's Wrath

The Guardian summons a storm of elemental energy. Each creature in a 30-foot radius must make a DC 21 Dexterity saving throw, taking 45 (10d8) damage on a failed save, or half as much damage on a successful one.

Abilities

Aura of Serenity

All allies within 30 feet gain advantage on saving throws against being frightened or charmed.

Saving throws

strength

+14

dexterity

+10

constitution

+12

intelligence

+11

wisdom

+13

charisma

+15

Legendary actions

Starfall

The Guardian calls down a shower of radiant stars. Each creature in a 60-foot radius must make a DC 21 Constitution saving throw, taking 40 (8d8) radiant damage on a failed save, or half as much on a successful one. The Guardian can use this action three times per round.

Elemental Command

The Guardian can command the elements to create difficult terrain in a 30-foot radius around it for 1 minute. Creatures moving through this area must succeed on a DC 21 Strength saving throw or be restrained until the end of their next turn.

Guardian's Shield

The Guardian can create a protective barrier around itself or an ally, granting them a +2 bonus to AC and immunity to the next instance of damage they would take.

Lair actions

Oasis's Embrace

On initiative count 20, the Guardian can cause the waters of the oasis to surge, creating a wave that pushes all creatures within 30 feet 15 feet away from the Guardian. Creatures must make a DC 21 Strength saving throw or be knocked prone.

Nature's Resurgence

On initiative count 20, the Guardian can summon vines and roots to entangle foes. Each creature in a 20-foot radius must succeed on a DC 21 Dexterity saving throw or be restrained until the end of their next turn.

Damage resistances

Radiant

Necrotic

Damage immunities

Poison

Psychic

Condition immunities

Charmed

Frightened

Paralyzed

Poisoned

Public creation

Worldbuilding Context

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