
Character
Mary Sanderson
Mary Sanderson's origins trace back to a long lineage of distinguished witches, a legacy that she embraces with unwavering devotion. Born to a powerful witch mother and a werewolf father, Mary's dual nature grants her a unique set of abilities, allowing her to wield potent magic while also possessing the enhanced senses and ferocity of her lycanthropic heritage. Adorned in a striking ensemble of a red bodice, red-orange sleeves, and a blood-red hooded cape, Mary's appearance is as captivating as her skills. With a long black and white tartan skirt and serpentine black and purple hair, she cuts an imposing figure, further enhanced by the spiders that dance among her tresses. Mary's mastery of potion-making and her ability to procure the most unusual and unsettling ingredients have made her a force to be reckoned with. Driven by an insatiable thirst for youth and a devotion to a dark god known as "the Master," Mary delights in tormenting her enemies, using her werewolf-enhanced senses to track them down and her magic to
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 3 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- EternalWarlock7305
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 3
Details
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- female
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Arcana, Deception, Intimidation, Perception
Biography
Mary Sanderson's origins trace back to a long lineage of distinguished witches, a legacy that she embraces with unwavering devotion. Born to a powerful witch mother and a werewolf father, Mary's dual nature grants her a unique set of abilities, allowing her to wield potent magic while also possessing the enhanced senses and ferocity of her lycanthropic heritage. Adorned in a striking ensemble of a red bodice, red-orange sleeves, and a blood-red hooded cape, Mary's appearance is as captivating as her skills. With a long black and white tartan skirt and serpentine black and purple hair, she cuts an imposing figure, further enhanced by the spiders that dance among her tresses. Mary's mastery of potion-making and her ability to procure the most unusual and unsettling ingredients have made her a force to be reckoned with. Driven by an insatiable thirst for youth and a devotion to a dark god known as "the Master," Mary delights in tormenting her enemies, using her werewolf-enhanced senses to track them down and her magic to bind them in agony.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
15, modifier 2
Charisma
19, modifier 4
Actions
Life Drain
Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 3d10 necrotic damage, and Mary regains hit points equal to half the damage dealt.
Potion of Torment
As an action, Mary can throw a vial of her potion at a target within 30 feet. The target must succeed on a DC 16 Constitution saving throw or take 4d6 poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Werewolf Sniff
As a bonus action, Mary can sense the location of any creature within 60 feet that is not behind total cover. This ability can be used once per short rest.
Cursed Spiders
Mary can summon a swarm of spiders as an action. The swarm occupies a 10-foot square and lasts for 1 minute. Creatures that start their turn in the swarm must succeed on a DC 15 Dexterity saving throw or take 2d6 poison damage and be restrained until the end of their next turn.
Bark of the Beast
As a reaction when attacked, Mary can bark loudly, imposing disadvantage on the attack roll. This ability can be used three times per long rest.
Flight of the Witch
Mary can fly up to 60 feet as a bonus action, allowing her to reposition herself in combat or escape danger.
Abilities
Dark Devotion
Advantage on saving throws against being charmed or frightened.
Potion Mastery
Can create potions that grant temporary hit points equal to 1d10 + Intelligence modifier.
Saving throws
strength
6
dexterity
7
intelligence
8
wisdom
5
constitution
9
charisma
8
Damage resistances
Poison
Necrotic
Gallery


Public creation
Worldbuilding Context
Mary Sanderson is a public character profile shared by EternalWarlock7305through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Erebus Hollow, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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