Artwork for Charles Ross

Character

Charles Ross

Created by FENIKS

Charles Ross built his pharmaceutical empire from nothing, starting as a lab technician who discovered a revolutionary compound that made him a billionaire before age thirty, but his meteoric rise left little room for the woman he married in haste—a socialite named Vivienne who grew to resent his obsession with work and his refusal to slow down. When she finally left him for a Venetian art dealer, the divorce became the scandal of Leefside, plastered across every gossip column and society page, with tabloids gleefully speculating about infidelities and financial betrayals that were largely fabricated. Now, in the sprawling silence of his modernist mansion overlooking the city, Charles finds himself sole guardian to young Tobias, a precocious four-year-old who barely remembers his mother and looks to his father with an unsettling mixture of adoration and confusion. The man who orchestrated billion-dollar mergers discovers he cannot negotiate with a child's need for presence and attention, and for the first time in his life, Charles faces an adversary he cannot overcome with money or intellect. In the ruins of his personal life, he begins to suspect that everything he built—the wealth, the status, the legacy—was constructed on a foundation of sand, and that perhaps his son represents the only investment that truly matters. Charles Ross must now choose between the empire he created and the small boy who calls him daddy, not yet understanding that love and redemption rarely announce themselves before demanding everything.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
FENIKS
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Human
Race
Human
Gender
male
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Persuasion, Insight, Investigation, Medicine

Biography

Charles Ross built his pharmaceutical empire from nothing, starting as a lab technician who discovered a revolutionary compound that made him a billionaire before age thirty, but his meteoric rise left little room for the woman he married in haste—a socialite named Vivienne who grew to resent his obsession with work and his refusal to slow down. When she finally left him for a Venetian art dealer, the divorce became the scandal of Leefside, plastered across every gossip column and society page, with tabloids gleefully speculating about infidelities and financial betrayals that were largely fabricated. Now, in the sprawling silence of his modernist mansion overlooking the city, Charles finds himself sole guardian to young Tobias, a precocious four-year-old who barely remembers his mother and looks to his father with an unsettling mixture of adoration and confusion. The man who orchestrated billion-dollar mergers discovers he cannot negotiate with a child's need for presence and attention, and for the first time in his life, Charles faces an adversary he cannot overcome with money or intellect. In the ruins of his personal life, he begins to suspect that everything he built—the wealth, the status, the legacy—was constructed on a foundation of sand, and that perhaps his son represents the only investment that truly matters. Charles Ross must now choose between the empire he created and the small boy who calls him daddy, not yet understanding that love and redemption rarely announce themselves before demanding everything.

Attributes

Strength

14, modifier +2

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

16, modifier +3

Charisma

15, modifier +2

Actions

Negotiation Tactics

Make a persuasion check (DC 15). On success, gain advantage on the next attack roll.

Pharmaceutical Insight

Choose one ally; they regain 2d8 + 4 hit points and gain temporary hit points equal to your intelligence modifier.

Fatherly Guidance

As a bonus action, grant an ally within 30 feet advantage on their next skill check.

Corporate Strike

Make a melee attack; on hit, deal 2d10 + 4 damage and reduce the target's speed by 10 ft. until the end of their next turn.

Abilities

Business Acumen

Gain advantage on persuasion and insight checks related to negotiations.

Fatherly Presence

Allies within 10 feet gain +2 to saving throws against fear effects.

Saving throws

strength

+5

dexterity

+4

constitution

+8

intelligence

+7

wisdom

+6

charisma

+5

Damage resistances

Psychic

Public creation

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