Artwork for Stunstaff

Weapon

Stunstaff

Created by Kstarfireheart3583

This sleek metallic rod, measuring four feet in length, bears two prongs at its tip that crackle with barely contained electrical energy. When wielded, the weapon channels devastating bolts of lightning between its prongs, capable of striking foes with tremendous force. The staff deals 2d8 electric damage on a successful hit, and the target must make a Constitution saving throw or be stunned until the end of their next turn. The electrical charge regenerates naturally over time using kinetic energy, allowing the weapon to be used repeatedly in combat. Originally crafted as a non-lethal enforcement tool, this staff was designed to incapacitate rather than kill, making it favored by those who prefer subduing enemies to slaying them. The rod's metallic alloy construction makes it surprisingly durable, resistant to corrosion and capable of withstanding years of use. Those who wield the Stunstaff report a tingling sensation running through their arms during discharge, though proper gripping prevents any self-inflicted harm. The weapon requires no attunement, making it immediately usable by any character strong enough to lift it. Its non-lethal nature makes it particularly valuable for adventurers who seek to capture rather than kill their opponents. The distinctive crackling sound of the prongs charging serves as both warning and psychological deterrent to those who face it.

Open in Summon Worlds

Details

Type
martial melee weapon
Rarity
uncommon
Damage
2d8
Damage type
lightning
Range
10
Properties
special, two-handed
Weight
5
Price
50

Effects

Stun Charge

On a successful hit, the target must make a Constitution saving throw (DC 15). On a failure, the target takes 2d8 lightning damage and is stunned until the end of their next turn.

Regenerative Charge

The Stunstaff regains its electrical charge naturally, allowing it to be used repeatedly without needing to be recharged. It can be used once per turn.

World connections

Appears in