
Character
Crystal folks
The Crystal Folks, a race of majestic beings, were born from the very heart of the Crystal Caverns. As the ancient legends tell, these luminous humanoids were forged from the raw, primal energy that pulsed through the earth's core, their bodies crafted from the shimmering crystals that adorned the cavernous walls. It is said that their arrival was a catalyst, their presence igniting the formation of the breathtaking Crystal Caverns, as if the land itself had awakened to embrace these ethereal guardians. The Crystal Folks, imbued with the power of the earth's mystical forces, serve as the caretakers of the caverns, their radiant forms guiding the lost and weary through the winding, crystalline passages. Their origins remain shrouded in mystery, for it is uncertain whether the caverns were created to house these magnificent beings or if the Crystal Folks emerged to protect the sacred, glimmering realm they now call home.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- DARKoACE
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Arcana, Insight, Persuasion, Nature
Biography
The Crystal Folks, a race of majestic beings, were born from the very heart of the Crystal Caverns. As the ancient legends tell, these luminous humanoids were forged from the raw, primal energy that pulsed through the earth's core, their bodies crafted from the shimmering crystals that adorned the cavernous walls. It is said that their arrival was a catalyst, their presence igniting the formation of the breathtaking Crystal Caverns, as if the land itself had awakened to embrace these ethereal guardians. The Crystal Folks, imbued with the power of the earth's mystical forces, serve as the caretakers of the caverns, their radiant forms guiding the lost and weary through the winding, crystalline passages. Their origins remain shrouded in mystery, for it is uncertain whether the caverns were created to house these magnificent beings or if the Crystal Folks emerged to protect the sacred, glimmering realm they now call home.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Crystal Shard
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 3 piercing damage. On a critical hit, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn.
Radiant Pulse (Recharge 5-6)
The Crystal Folks release a wave of radiant energy in a 30-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 4d8 radiant damage on a failed save, or half as much damage on a successful one. Allies within the area regain hit points equal to the damage dealt.
Crystal Guardian (1/Day)
Summon a Crystal Guardian (use the statistics of a Stone Golem) to fight alongside the Crystal Folks for 1 minute. The guardian acts on the Crystal Folks' initiative and follows their commands.
Mystic Guidance
As a bonus action, the Crystal Folks can grant one ally within 60 feet advantage on their next attack roll or saving throw. This ability can be used three times per long rest.
Abilities
Crystal Resilience
The Crystal Folks have resistance to psychic damage and are immune to being frightened.
Guiding Light
All allies within 30 feet gain a +1 bonus to attack rolls and saving throws.
Saving throws
strength
+6
dexterity
+5
intelligence
+8
wisdom
+6
constitution
+9
charisma
+9
Damage resistances
Psychic
Public creation
Worldbuilding Context
Crystal folks is a public character profile shared by DARKoACEthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Brynwood, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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