
Character
Zippy Dee Doo
Born in the cacophonous depths of the Rustwhistle Caverns where minerals sang in the wind, Zippy Dee Doo was the only goblin in his warren who heard music instead of noise in the world around him. Shunned by his tribe for his incessant humming and peculiar habit of crafting instruments from scrap metal and bone, he eventually fled to the surface where he discovered that his unique gift—the ability to play multiple instruments simultaneously with perfect harmony—could unite rather than divide. Through years of street performances in bustling markets and forgotten alleyways, Zippy learned that his infectious joy and radiant demeanor could transform the dreariest of days into celebrations, drawing merchants, nobles, and commoners alike into spontaneous gatherings around his ever-growing collection of instruments. His perpetual grin became legendary, rumored to be the result of a blessing from an ancient spirit of music who took pity on the lonely young goblin so many years ago. Now, Zippy Dee Doo wanders from town to town, his pockets jingling with coins and his heart overflowing with the knowledge that every melody he plays weaves connections between strangers and reminds the world that magic exists in the simplest moments of shared wonder. Some say that if you listen closely to his music, you can hear the very heartbeat of the earth itself echoing through each perfectly-timed note.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Emo.Girl.Jinx
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fey
- Alignment
- Chaotic Good
- Size
- Small
- Armor class
- 15
- Hit points
- 45
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Goblin, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Performance, Persuasion, Acrobatics
Biography
Born in the cacophonous depths of the Rustwhistle Caverns where minerals sang in the wind, Zippy Dee Doo was the only goblin in his warren who heard music instead of noise in the world around him. Shunned by his tribe for his incessant humming and peculiar habit of crafting instruments from scrap metal and bone, he eventually fled to the surface where he discovered that his unique gift—the ability to play multiple instruments simultaneously with perfect harmony—could unite rather than divide. Through years of street performances in bustling markets and forgotten alleyways, Zippy learned that his infectious joy and radiant demeanor could transform the dreariest of days into celebrations, drawing merchants, nobles, and commoners alike into spontaneous gatherings around his ever-growing collection of instruments. His perpetual grin became legendary, rumored to be the result of a blessing from an ancient spirit of music who took pity on the lonely young goblin so many years ago. Now, Zippy Dee Doo wanders from town to town, his pockets jingling with coins and his heart overflowing with the knowledge that every melody he plays weaves connections between strangers and reminds the world that magic exists in the simplest moments of shared wonder. Some say that if you listen closely to his music, you can hear the very heartbeat of the earth itself echoing through each perfectly-timed note.
Attributes
Strength
10, modifier 0
Dexterity
18, modifier 4
Constitution
14, modifier 2
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
20, modifier 5
Actions
Symphonic Harmony
Zippy plays multiple instruments, creating a magical melody. All creatures within 30 ft. must make a DC 15 Wisdom saving throw or be charmed for 1 minute.
Instrumental Blast
Zippy unleashes a wave of sound, dealing 3d8 thunder damage to all enemies in a 15 ft. cone. Creatures must make a DC 15 Dexterity saving throw, taking half damage on a success.
Joyful Performance
Zippy performs for 1 minute, granting all allies within 30 ft. temporary hit points equal to 1d6 + his Charisma modifier at the end of the performance.
Crowd Control
Zippy can use his instruments to distract enemies, imposing disadvantage on their next attack roll if they fail a DC 15 Charisma saving throw.
Abilities
Infectious Joy
All allies within 30 feet gain advantage on saving throws against fear.
Saving throws
strength
0
dexterity
4
constitution
2
intelligence
2
wisdom
1
charisma
5
Damage resistances
Thunder
Psychic
Public creation
Worldbuilding Context
Zippy Dee Doo is a public character profile shared by Emo.Girl.Jinxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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