
Character
The Bone Guard
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EnchantedPhoenix
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Undercommon, Common
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Intimidation, Perception
Biography
In the age before the dragon Gerloc claimed dominion over the shattered kingdoms, he faced rebellion from a coalition of diverse nations—humans, elves, dwarves, and creatures whose names have been forgotten by time. Rather than merely slaughter his defiant enemies, the ancient wyrm conceived a more terrible punishment: he would preserve them, binding their very bones with dark magic and raising them as eternal monuments to the futility of resistance. These skeletal warriors, still bearing the weapons and armor of their former masters, became known as The Bone Guard, a horrifying amalgamation of every culture that dared challenge his supremacy. Gerloc stationed them at the borders of his realm as a grotesque warning, a walking prophecy of what awaited any who would dare raise arms against him. Yet the dragon discovered an unexpected advantage in his creation—each warrior that The Bone Guard slew in battle would rise again within hours, their bones reformed and their spirits bound to the collective consciousness of the guard. This self-perpetuating cycle transformed them from mere soldiers into an unstoppable tide, growing stronger with each conflict and more terrible with each passing year. Now, centuries later, The Bone Guard marches endlessly across Gerloc's dominion, a reminder that resistance has not merely failed—it has been made eternal and enslaved to the very power it once opposed.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
6, modifier -2
Wisdom
10, modifier 0
Charisma
1, modifier -5
Actions
Bone Blade Strike
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Raise Fallen
As an action, the Bone Guard can raise a fallen enemy as a skeleton under its control, usable once per turn.
Terrifying Howl
Each creature within 30 ft. must make a DC 15 Wisdom saving throw or take 3d6 psychic damage and be frightened until the end of their next turn.
Abilities
Eternal Resurgence
When a Bone Guard kills an enemy, that enemy rises as a skeleton under its control within 1 hour.
Fearsome Presence
Enemies within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
+7
dexterity
+5
constitution
+8
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
The Bone Guard is a public character profile shared by EnchantedPhoenixthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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