
Spell
Elemental Magic
Elemental Magic allows the wielder to harness the primal forces of nature, shaping the elements to their will. Through intense study and practice, the user can manifest wind, earth, water, fire, and other fundamental powers, molding them into devastating attacks or protective barriers. The most skilled practitioners have been known to take on the very characteristics of the elements they command, their bodies transforming to become one with the forces they control. Tales tell of those who have fully mastered Elemental Magic, becoming nearly ageless and wielding godlike abilities. However, the path to such mastery is fraught with peril, for in all of recorded history, only a handful have ever achieved this remarkable feat. Those who dare to walk this treacherous road must be willing to devote their lives to the pursuit of this arcane power.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image; 1 creator-selected tag supplied by the creator.
- Creation type
- Spell
- Shared by
- Galen0
- Connected worlds
- 1
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Evocation
- Level
- 1
- Duration
- concentration, up to 1 minute
- Range
- 60 feet
- Area of effect
- sphere(radius: 20)
- Ritual
- No
- Concentration
- Yes
Components
Verbal
Incantation of elemental names
Somatic
Gestures mimicking the element's movement
Material
A small piece of the element being manipulated
Effects
Effects
Choose one element (fire, water, earth, wind, metal, darkness, ice, electricity, light, poison). Create a sphere of that element with a radius of 20 feet. All creatures within the sphere must make a Dexterity saving throw, taking 6d6 damage on a failed save, or half as much on a successful one. Additionally, the caster can manipulate the sphere to create difficult terrain or provide cover for allies.
Public creation
Worldbuilding Context
Elemental Magic is a public spell profile shared by Galen0through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eridis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Elemental Magic
Use Elemental Magic as a magic reference when defining effects, limits, costs, visual language, history, and consequences within a consistent setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.