
Character
The Master Of Water
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 14 labeled detail fields; 6 structured sections; 1 artwork image; 1 creator-selected tag supplied by the creator.
- Creation type
- Character
- Shared by
- Galen0
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Wizard
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Aquan, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Arcana, Nature, Perception, Insight
Biography
The Master of Water's journey began centuries ago, when he stumbled upon a hidden well deep within an ancient forest. As he peered into the shimmering depths, he felt a surge of power coursing through his veins, a connection to the very essence of water itself. From that moment on, he dedicated his life to mastering the ebb and flow of this elemental force, learning to command it in ways that defied the limits of mortal understanding. His quest for knowledge led him to the farthest reaches of the realm, where he engaged in epic battles with the other Masters and Mistresses, each vying for dominance over their respective domains. However, the arrival of the new Master of the Wind, a formidable adversary, forced him to reconsider his ambitions. Humbled by his defeat, the Master of Water turned his focus inward, honing his skills and using his powers to maintain the delicate balance of the realm, accepting advice from the one who beat him and embracing a more neutral approach to his role as a guardian of the elements.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
18, modifier 4
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
16, modifier 3
Actions
Tidal Wave
Create a wave of water that crashes down in a 30 ft. line. Each creature must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.
Water Shield
Summon a protective barrier of water. Grants +2 AC for 1 minute. Can be used once per long rest.
Raging Torrent
Unleash a torrent of water in a 15 ft. cone. Each creature must make a DC 16 Dexterity saving throw, taking 6d6 cold damage on a failed save, or half as much on a success.
Healing Rain
Call forth a gentle rain that heals allies within a 30 ft. radius for 3d8 hit points. Can be used once per long rest.
Elemental Convergence
Channel the power of water and wind, creating a storm that lasts for 1 minute. All creatures in a 60 ft. radius must make a DC 16 Constitution saving throw or be blinded and take 3d10 lightning damage.
Abilities
Water Manipulation
The Master can control water in all its forms, granting advantage on checks involving water.
Ageless Wisdom
The Master does not age and has advantage on Wisdom saving throws.
Saving throws
strength
0
dexterity
2
constitution
4
intelligence
8
wisdom
7
charisma
6
Damage resistances
Cold
Fire
Public creation
Worldbuilding Context
The Master Of Water is a public character profile shared by Galen0through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Eridis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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