Artwork for Krux, Shadow Lord

Character

Krux, Shadow Lord

Created by Entitled

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Dragon
Alignment
Chaotic Evil
Size
Large
Armor class
18
Hit points
300
Speed
30
Challenge
25
Experience
100000
Languages
Common, Draconic, Infernal
Senses
Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
Skills
Arcana, Intimidation, Stealth, Perception

Biography

Krux, the Shadow Lord, was born in the heart of a raging storm, his very existence a manifestation of the darkness that shrouds the land. As a hatchling, he possessed a thirst for power that could not be quenched, his scales reflecting the inky blackness of the night sky. Drawn to the arcane arts, Krux delved into the forbidden realms of shadow magic, mastering spells that could manipulate the very fabric of reality. His fellow dragon lords, though powerful in their own right, feared Krux's malicious intent and the sheer force of his magical prowess. Whispers of his cruelty and disregard for life spread throughout the kingdoms, and even the bravest of warriors dared not cross his path. Krux's domain expanded, his wings casting a darkness over the land, and his subjects, both mortal and immortal, trembled at the sight of his approaching shadow. For Krux, the world was his to command, and he would stop at nothing to cement his place as the supreme ruler of all he surveyed.

Attributes

Strength

20, modifier +5

Dexterity

18, modifier +4

Constitution

24, modifier +7

Intelligence

22, modifier +6

Wisdom

16, modifier +3

Charisma

30, modifier +10

Actions

Shadow Breath

Krux exhales a 60-foot cone of shadowy energy. Each creature in that area must make a DC 22 Dexterity saving throw, taking 12d10 necrotic damage on a failed save, or half as much damage on a successful one.

Shadow Strike

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 3d10 + 5 slashing damage plus 3d10 necrotic damage.

Darkness Manifest

As an action, Krux can create a 20-foot radius sphere of magical darkness centered on a point he can see within 120 feet. This darkness lasts for 10 minutes or until dispelled.

Malicious Intent

As a bonus action, Krux can target one creature he can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or take 4d10 psychic damage and be paralyzed until the end of its next turn.

Shadow Cloak

Krux can teleport up to 120 feet to an unoccupied space he can see, leaving behind a shadowy afterimage that lasts until the start of his next turn. The afterimage can be attacked but has AC 15 and 30 hit points.

Abilities

Shadow Manipulation

Krux can manipulate shadows to obscure his presence, granting him advantage on Stealth checks.

Aura of Dread

Enemies within 30 feet of Krux must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.

Saving throws

strength

+12

dexterity

+11

constitution

+15

intelligence

+14

wisdom

+10

charisma

+18

Damage resistances

Necrotic

Psychic

World connections

Appears in