
Character
Tressa And Malik, The Guides For Hire
Tressa and Malik grew up as foundlings in the fishing villages that dotted Credunt Insulis before Spes Advenit's harbor was carved from the wilderness. When the port city rose from the coastal marshlands, drawing merchants and adventurers from across the known world, the two childhood companions realized their survival skills—honed through years of hunting game in the island's treacherous interior—had become invaluable currency. They watched countless newcomers venture into the wilds unprepared, returning maimed or not returning at all, and recognized an opportunity to transform their intimate knowledge of the land into a legitimate trade. Where other guides refused to tread into the crimson-marked territories where magic ran wild and twisted reality itself, Tressa and Malik saw only familiar hunting grounds that demanded respect rather than fear. Their reputation for reliability and daring grew swiftly, earning them a loyal clientele willing to pay handsomely for access to the island's most breathtaking and perilous secrets. What truly set them apart was not merely their fearlessness but their complementary nature—Malik's methodical tracking and survival instincts balanced Tressa's quick reflexes and ability to read danger in the smallest details. Together they had survived encounters with creatures that defied natural classification, navigated through zones where the very laws of nature seemed negotiable, and emerged with their wits and their honor intact. They took no unnecessary risks but refused to let artificial boundaries dictate where their clients could venture, believing that true adventure required brushing against genuine peril. The bond between them, forged through countless nights under strange skies and days spent outsmarting predators both mundane and magical, made them not just guides but guardians who treated every contract as a sacred trust. In the bustling streets of Spes Advenit, they remain what they have always been—two survivors offering passage into a world that most would never dare to explore alone.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Survival, Perception, Stealth, Athletics
Biography
Tressa and Malik grew up as foundlings in the fishing villages that dotted Credunt Insulis before Spes Advenit's harbor was carved from the wilderness. When the port city rose from the coastal marshlands, drawing merchants and adventurers from across the known world, the two childhood companions realized their survival skills—honed through years of hunting game in the island's treacherous interior—had become invaluable currency. They watched countless newcomers venture into the wilds unprepared, returning maimed or not returning at all, and recognized an opportunity to transform their intimate knowledge of the land into a legitimate trade. Where other guides refused to tread into the crimson-marked territories where magic ran wild and twisted reality itself, Tressa and Malik saw only familiar hunting grounds that demanded respect rather than fear. Their reputation for reliability and daring grew swiftly, earning them a loyal clientele willing to pay handsomely for access to the island's most breathtaking and perilous secrets. What truly set them apart was not merely their fearlessness but their complementary nature—Malik's methodical tracking and survival instincts balanced Tressa's quick reflexes and ability to read danger in the smallest details. Together they had survived encounters with creatures that defied natural classification, navigated through zones where the very laws of nature seemed negotiable, and emerged with their wits and their honor intact. They took no unnecessary risks but refused to let artificial boundaries dictate where their clients could venture, believing that true adventure required brushing against genuine peril. The bond between them, forged through countless nights under strange skies and days spent outsmarting predators both mundane and magical, made them not just guides but guardians who treated every contract as a sacred trust. In the bustling streets of Spes Advenit, they remain what they have always been—two survivors offering pass
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Dual Strike
Make two weapon attacks with a dagger or axe. Each attack deals 1d8 + 4 damage.
Hunter's Mark
Mark a target within 90 ft. for 1 minute. Deal an extra 1d6 damage on hits.
Quick Reflexes
Dodge as a reaction, granting disadvantage to the next attack against you.
Nature's Call
Summon a creature from the wilds to aid in battle (CR 2 or lower).
Cunning Escape
Use your action to disengage and move up to half your speed without provoking attacks.
Guided Adventure
Choose a party member to gain advantage on their next attack roll.
Abilities
Survival Instincts
Advantage on survival checks and tracking.
Keen Senses
Advantage on perception checks related to sight and hearing.
Hunter's Resilience
Resistance to damage from non-magical attacks.
Magic Awareness
Can sense magical auras within 60 feet.
Saving throws
strength
+5
dexterity
+7
constitution
+5
wisdom
+6
Legendary actions
Feral Instinct
Take an additional action on your turn. This can be used only once per round.
Nature's Wrath
Unleash a wave of wild magic, forcing all creatures in a 30 ft. radius to make a DC 15 Wisdom save or take 3d8 psychic damage.
Guardian's Bond
Teleport to an ally within 60 ft. and grant them temporary hit points equal to your Wisdom modifier.
Damage resistances
Piercing
Slashing
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Tressa And Malik, The Guides For Hire is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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