
Character
Skinwalker
The entity now known as Skinwalker are greedy healers among the Native American tribes, a person whose knowledge of sacred plants and communion with animal spirits made her invaluable to her tribe yet shunned. Centuries ago, these healers performed a forbidden ritual attempting to merge their human consciousness with the forms of predators to gain their strength and cunning and to punish those who had spurned them. The spirits she invoked were not the noble guides, but ancient, hungry entities that had been waiting at the edges of the natural world for such an opportunity. With the transformation completed, they emerged changed fundamentally, their humanity twisted and corrupted by the malignant forces now dwelling within their forms. Their voices, once used to sing healing songs, became an instrument of compulsion that bent the wills of those who heard it. The touch that once mended wounds now carries sickness and decay, spreading blight through the land as they wander between her various monstrous shapes—the gaunt wolf, the angular coyote, the carrion vulture—each form a prison of fur, fang, and feather. What remains of their original self is imprisoned deep within this corrupted vessel, forced to witness the suffering and becoming immune to the pain. They hunt not merely for sustenance but driven by an endless hunger that can never be satisfied, compelled to spread the same anguish and pain that once consumed them. Other Skinwalkers have since emerged across the vast lands, each a dark mirror of the tragedy—practitioners who sought forbidden knowledge or made terrible bargains, becoming vessels for forces that should never wear flesh. They move through the darkness of forests and canyons, their claws stained with the blood of those unfortunate enough to encounter them, a cautionary tale whispered by fires about the price of hubris and the danger of tampering with powers beyond mortal comprehension.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 16
- Hit points
- 210
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Sylvan, Native American Tribal
- Senses
- Darkvision 60 ft., Passive Perception 18
- Skills
- Stealth, Perception, Deception, Survival
Biography
The entity now known as Skinwalker are greedy healers among the Native American tribes, a person whose knowledge of sacred plants and communion with animal spirits made her invaluable to her tribe yet shunned. Centuries ago, these healers performed a forbidden ritual attempting to merge their human consciousness with the forms of predators to gain their strength and cunning and to punish those who had spurned them. The spirits she invoked were not the noble guides, but ancient, hungry entities that had been waiting at the edges of the natural world for such an opportunity. With the transformation completed, they emerged changed fundamentally, their humanity twisted and corrupted by the malignant forces now dwelling within their forms. Their voices, once used to sing healing songs, became an instrument of compulsion that bent the wills of those who heard it. The touch that once mended wounds now carries sickness and decay, spreading blight through the land as they wander between her various monstrous shapes—the gaunt wolf, the angular coyote, the carrion vulture—each form a prison of fur, fang, and feather. What remains of their original self is imprisoned deep within this corrupted vessel, forced to witness the suffering and becoming immune to the pain. They hunt not merely for sustenance but driven by an endless hunger that can never be satisfied, compelled to spread the same anguish and pain that once consumed them. Other Skinwalkers have since emerged across the vast lands, each a dark mirror of the tragedy—practitioners who sought forbidden knowledge or made terrible bargains, becoming vessels for forces that should never wear flesh. They move through the darkness of forests and canyons, their claws stained with the blood of those unfortunate enough to encounter them, a cautionary tale whispered by fires about the price of hubris and the danger of tampering with powers beyond mortal comprehension.
Attributes
Strength
20, modifier 5
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
18, modifier 4
Charisma
22, modifier 6
Actions
Multiattack
Makes three attacks: one with its claws and two with its bite.
Claw Attack
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 3d10 + 5 slashing damage.
Bite Attack
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 piercing damage.
Sickening Howl
All creatures within 30 ft. must make a DC 18 Constitution saving throw or take 6d8 necrotic damage and be frightened until the end of their next turn.
Shape Shift
Transform into a bipedal wolf, coyote, or vulture, gaining the respective abilities of that form.
Blight Touch
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 4d10 necrotic damage and the target must succeed on a DC 18 Constitution saving throw or be poisoned.
Abilities
Corrupted Touch
Any creature touched must succeed on a DC 18 Constitution saving throw or take 4d10 necrotic damage and be poisoned for 1 minute.
Mesmerizing Voice
Creatures within 60 feet must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute.
Predatory Instinct
Advantage on initiative rolls and cannot be surprised.
Shapechanger
Can use an action to polymorph into a bipedal wolf, coyote, or vulture.
Saving throws
strength
9
dexterity
7
wisdom
8
charisma
10
Legendary actions
Corrupting Grasp
Make a claw attack against a creature within reach. On a hit, the target must succeed on a DC 18 Constitution saving throw or take an additional 3d10 necrotic damage.
Haunting Echo
Choose one creature that is charmed. It takes 2d10 psychic damage and must make a DC 18 Wisdom saving throw or be frightened until the end of its next turn.
Shadow Leap
Teleport up to 60 feet to an unoccupied space in dim light or darkness.
Damage resistances
Necrotic
Psychic
Condition immunities
Charmed
Poisoned
Public creation
Worldbuilding Context
Skinwalker is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Hunters In The Shadows, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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