
Character
Edris Hoshigrimsong
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- male
- Alignment
- True Neutral
- Faction
- True normal characters
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 17
- Skills
- Perception, Investigation, Survival, Stealth
Biography
Edris Hoshigrimsong was born under a comet that blazed across the night sky, an event his mother—a stargazer of modest means—interpreted as a sign that her son would chase wonders others deemed impossible. Raised on the edge of civilization by a father who trapped furs in the northern wilderness, Edris learned to read the language of the land: broken branches, animal tracks, and the subtle shifts in wind that warned of danger. At seventeen, he discovered his mother's journals hidden in their cottage walls, filled with cryptic maps and references to impossible places—civilizations lost to time, artifacts that defied natural law, and phenomena that science could not explain. Rather than dismiss these ravings as the fantasies of an imaginative mind, Edris felt called to investigate them, abandoning the trapper's life to become a solitary seeker of the inexplicable. He moves through the world with the calculated precision of a hunter and the hunger of an archaeologist, asking questions without judgment and accepting gold from any patron whose mystery intrigues him, regardless of their moral standing. Edris believes that truth exists in the spaces between what people claim to know, and that the greatest treasures are not always measured in coin, but in the understanding of secrets the world has carefully hidden away.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
16, modifier +3
Wisdom
15, modifier +2
Charisma
12, modifier +1
Actions
Precision Shot
Make a ranged attack with a longbow. On a hit, deal 1d8+4 piercing damage. If the target is surprised, deal an extra 1d8 damage.
Hunter's Mark
As a bonus action, mark a creature. For the next hour, deal an extra 1d6 damage on hits against it. Can be used once per short rest.
Arcane Discovery
Spend an action to examine an artifact. Roll 1d20 + Intelligence modifier; on a 15+, learn one secret about it.
Nature's Call
Summon a spectral animal to aid in combat. The animal acts on your turn and can attack once, dealing 1d6 damage.
Abilities
Master Tracker
Edris can track creatures and objects with advantage, ignoring difficult terrain.
Mystic Insight
Once per long rest, Edris can gain advantage on an Intelligence check related to ancient artifacts.
Saving throws
strength
+5
dexterity
+7
intelligence
+6
wisdom
+5
World connections