
Character
Nightmare
Nightmare was born from desperation and hubris when the Pan-Pacific Defense Corps, facing an existential threat they couldn't contain, made the catastrophic decision to merge two incompatible Jaeger designs into a single chassis—grafting the raw, unstable power of a Titanus-class reactor onto the frame of a Meltdown-series prototype. The resulting abomination stood ninety stories of pure contradictions: it possessed the unmatched efficiency and precision of its Titanus heritage, yet remained fundamentally cursed by the Meltdown's catastrophic flaw—a reactor that refused to seal properly, constantly hemorrhaging radiation into the world around it. The military brass convinced themselves they had created the ultimate weapon: a towering instrument of destruction with hands capable of pulverizing any fortification and shoulders bristling with artillery systems, moving with a speed that defied its grotesque size. What they actually created was a walking apocalypse, a machine so powerful that its very existence became a threat greater than any kaiju it was designed to kill. The pilots, secured within a lead-lined cocoon at its core, remained safely shielded from the poisonous glow that made Nightmare's mere presence transform entire regions into wastelands. Every battle it fought came with a terrible price—not to the machine or its crew, but to the land itself, earning it the ominous reputation as the weapon that could win wars but only by rendering the victory meaningless.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- unknown fox
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Construct
- Alignment
- Chaotic Neutral
- Size
- Gargantuan
- Armor class
- 22
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 15000
- Languages
- Understands all languages but cannot speak
- Senses
- Darkvision 120 ft., Truesight 60 ft., Blindsight 60 ft.
- Skills
- Intimidation, Perception
Biography
Nightmare was born from desperation and hubris when the Pan-Pacific Defense Corps, facing an existential threat they couldn't contain, made the catastrophic decision to merge two incompatible Jaeger designs into a single chassis—grafting the raw, unstable power of a Titanus-class reactor onto the frame of a Meltdown-series prototype. The resulting abomination stood ninety stories of pure contradictions: it possessed the unmatched efficiency and precision of its Titanus heritage, yet remained fundamentally cursed by the Meltdown's catastrophic flaw—a reactor that refused to seal properly, constantly hemorrhaging radiation into the world around it. The military brass convinced themselves they had created the ultimate weapon: a towering instrument of destruction with hands capable of pulverizing any fortification and shoulders bristling with artillery systems, moving with a speed that defied its grotesque size. What they actually created was a walking apocalypse, a machine so powerful that its very existence became a threat greater than any kaiju it was designed to kill. The pilots, secured within a lead-lined cocoon at its core, remained safely shielded from the poisonous glow that made Nightmare's mere presence transform entire regions into wastelands. Every battle it fought came with a terrible price—not to the machine or its crew, but to the land itself, earning it the ominous reputation as the weapon that could win wars but only by rendering the victory meaningless.
Attributes
Strength
30, modifier +10
Dexterity
15, modifier +2
Constitution
20, modifier +5
Intelligence
5, modifier -3
Wisdom
10, modifier +0
Charisma
1, modifier -5
Actions
Crushing Grasp
Melee Attack: +10 to hit, reach 15 ft., one target. Hit: 4d12 + 10 bludgeoning damage.
Devastating Artillery
Ranged Attack: +10 to hit, range 300 ft., one target. Hit: 6d10 + 10 force damage.
Unleash Radiation
All creatures within 30 ft. must make a DC 20 Constitution saving throw or take 8d6 poison damage and be poisoned for 1 minute.
Titanic Charge
Nightmare moves up to its speed in a straight line, dealing 6d10 bludgeoning damage to any creature in its path (DC 20 Dexterity save for half).
Reactor Overload
As a last resort, Nightmare can overload its reactor, dealing 10d10 force damage in a 60 ft. radius. All creatures must make a DC 20 Dexterity saving throw for half damage.
Abilities
Radiation Aura
Nightmare emits a 30-foot radius of radiation, causing 3d10 poison damage to creatures that start their turn within it.
Saving throws
strength
+10
dexterity
+2
constitution
+10
Damage resistances
Radiant
Necrotic
Public creation
Worldbuilding Context
Nightmare is a public character profile shared by unknown foxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Pacific Rim, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Nightmare
Use Nightmare as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.