Artwork for Bone Crusher

Weapon

Bone Crusher

Created by Zarif

The Bone Crusher is a formidable revolver with a long, vented barrel, designed to harness the devastating power of 50 caliber ammunition. Its heavy, solid construction and impressive size lend it an air of authority, while the intricate engravings and polished metalwork suggest a weapon of exceptional craftsmanship. The revolver's powerful rounds are capable of punching through even the thickest armor, making it a fearsome choice for those who seek to overwhelm their foes with sheer firepower. However, the Bone Crusher's size and weight can make it unwieldy in close quarters, requiring a skilled hand to wield it effectively. Despite its challenges, this revolver remains a prized possession among those who value raw, unyielding power in their arsenal.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 8 labeled detail fields; 1 artwork image supplied by the creator.

Creation type
Weapon
Shared by
Zarif
Connected worlds
1
Detail fields
8
Profile sections
0
Artwork images
1

Details

Type
firearm
Rarity
very rare
Damage
4d10
Damage type
physical
Range
100
Properties
heavy, ammunition, two-handed
Weight
10
Price
1500

Public creation

Worldbuilding Context

Bone Crusher is a public weapon profile shared by Zarifthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Mathis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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Develop the ideas around Bone Crusher

Use Bone Crusher as a weapon reference when planning origin, wielders, capabilities, limitations, visual identity, and story consequences. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.