
Character
Logan
Logan was born in the sprawling underground workshops of Cogsworth Deep, a gnomish city where the boundaries between arcane theory and mechanical engineering had long since blurred into irrelevance. While other young gnomes apprenticed under master craftsmen to build locks and clockwork automatons, Logan became obsessed with a forbidden question: what if magic itself could be reverse-engineered, disassembled, and reconstructed like any other machine? His natural affinity for sorcery—wild, untamed, and flowing through his veins like liquid starlight—proved to be the perfect complement to his mechanical mind, allowing him to perceive spells as intricate systems of component parts rather than monolithic forces. Expelled from the Artificers' Guild for attempting to "modify" a fireball spell mid-casting during a demonstration, Logan wandered the surface world as a vagabond tinkerer-mage, cobbling together new incantations from salvaged magical components, discarded enchantments, and pure experimentation. His true neutral disposition meant he cared little for the moral implications of his creations—only whether they functioned as intended, whether they improved upon existing designs, and whether they revealed new possibilities in the marriage of gears and glamour. Now, Logan travels from town to town, his pockets perpetually bulging with half-finished spell prototypes and mysterious magical artifacts, forever chasing the next breakthrough that might revolutionize magic itself.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Legendary Togore
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Gnome
- Class
- Sorcerer
- Gender
- male
- Alignment
- True Neutral
- Size
- Small
- Armor class
- 15
- Hit points
- 45
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Gnomish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Arcana, Investigation, Sleight of Hand, History
Biography
Logan was born in the sprawling underground workshops of Cogsworth Deep, a gnomish city where the boundaries between arcane theory and mechanical engineering had long since blurred into irrelevance. While other young gnomes apprenticed under master craftsmen to build locks and clockwork automatons, Logan became obsessed with a forbidden question: what if magic itself could be reverse-engineered, disassembled, and reconstructed like any other machine? His natural affinity for sorcery—wild, untamed, and flowing through his veins like liquid starlight—proved to be the perfect complement to his mechanical mind, allowing him to perceive spells as intricate systems of component parts rather than monolithic forces. Expelled from the Artificers' Guild for attempting to "modify" a fireball spell mid-casting during a demonstration, Logan wandered the surface world as a vagabond tinkerer-mage, cobbling together new incantations from salvaged magical components, discarded enchantments, and pure experimentation. His true neutral disposition meant he cared little for the moral implications of his creations—only whether they functioned as intended, whether they improved upon existing designs, and whether they revealed new possibilities in the marriage of gears and glamour. Now, Logan travels from town to town, his pockets perpetually bulging with half-finished spell prototypes and mysterious magical artifacts, forever chasing the next breakthrough that might revolutionize magic itself.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
14, modifier +2
Intelligence
18, modifier +4
Wisdom
12, modifier +1
Charisma
16, modifier +3
Actions
Spellcrafting Surge
Logan can create a new spell on the fly, casting a spell of 3rd level or lower. Roll 1d20 + Intelligence modifier to determine success.
Mechanical Manipulation
As an action, Logan can manipulate a mechanical object or construct, allowing it to perform a single action as if under his control.
Arcane Overload
Logan can overload a spell, increasing its damage by 1d6 for each spell slot level above the base cost, but must succeed on a DC 15 Constitution saving throw or take damage equal to the increase.
Abilities
Arcane Tinkerer
Logan can add his Intelligence modifier to any spell damage he deals.
Mechanical Insight
Advantage on checks to identify magical items or spells.
Saving throws
Strength
+0
Dexterity
+2
Intelligence
+4
Wisdom
+1
Constitution
+2
Charisma
+3
Damage resistances
Fire
Lightning
Public creation
Worldbuilding Context
Logan is a public character profile shared by Legendary Togorethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Skyborne Cairn Of Archive Storms, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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