
Character
Ashguard
Born from a forbidden alchemical experiment in the volcanic wastelands of the Scorched Spine Mountains, Ashguard emerged as a twisted abomination when a rogue artificer attempted to merge three separate draconic essences into a single reptilian vessel. The three heads that crown his massive frame each possess a distinct consciousness—one driven by cunning deception, one consumed by primal hunger, and one burning with an insatiable desire for destruction—creating an entity that embodies chaos incarnate. His discovery of fire breathing came not through natural evolution but through the constant internal warfare between his three minds, their conflicting energies eventually combusting within his chest cavity and transforming him into a living inferno. Abandoned by his creator and hunted by those who feared his existence, Ashguard learned to exploit the fractured nature of his psyche as a weapon, using his multiple perspectives to outmaneuver and deceive those who pursued him. Now he roams the untamed wilderness as a phantom terror, leading packs of corrupted beasts and sowing discord among civilizations, driven by an unpredictable blend of instincts that makes him as likely to betray his own allies as he is to incinerate entire settlements on a whim. His three heads whisper secrets to one another in a language no mortal can comprehend, plotting schemes that span across kingdoms and centuries. To those who have glimpsed him in the darkness, Ashguard represents nature's darkest potential—a creature that should never have been born, yet thrives as a force of pure, uncontrollable malevolence.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- EternalPanda7938
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Evil
- Faction
- Beast Animals
- Size
- Gargantuan
- Armor class
- 18
- Hit points
- 350
- Speed
- 30
- Challenge
- 25
- Experience
- 100000
- Languages
- Draconic, Infernal, Beast Speech
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 18
- Skills
- Deception, Intimidation, Stealth, Survival
Biography
Born from a forbidden alchemical experiment in the volcanic wastelands of the Scorched Spine Mountains, Ashguard emerged as a twisted abomination when a rogue artificer attempted to merge three separate draconic essences into a single reptilian vessel. The three heads that crown his massive frame each possess a distinct consciousness—one driven by cunning deception, one consumed by primal hunger, and one burning with an insatiable desire for destruction—creating an entity that embodies chaos incarnate. His discovery of fire breathing came not through natural evolution but through the constant internal warfare between his three minds, their conflicting energies eventually combusting within his chest cavity and transforming him into a living inferno. Abandoned by his creator and hunted by those who feared his existence, Ashguard learned to exploit the fractured nature of his psyche as a weapon, using his multiple perspectives to outmaneuver and deceive those who pursued him. Now he roams the untamed wilderness as a phantom terror, leading packs of corrupted beasts and sowing discord among civilizations, driven by an unpredictable blend of instincts that makes him as likely to betray his own allies as he is to incinerate entire settlements on a whim. His three heads whisper secrets to one another in a language no mortal can comprehend, plotting schemes that span across kingdoms and centuries. To those who have glimpsed him in the darkness, Ashguard represents nature's darkest potential—a creature that should never have been born, yet thrives as a force of pure, uncontrollable malevolence.
Attributes
Strength
30, modifier +10
Dexterity
14, modifier +2
Constitution
30, modifier +10
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
20, modifier +5
Actions
Multiattack
Ashguard makes three attacks: one with his bite and two with his claws.
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 4d12 + 10 piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 10 slashing damage.
Fire Breath
Recharge 5-6. Ashguard exhales fire in a 60-ft. cone, dealing 12d10 fire damage. DC 20 Dex save for half.
Chaos Whisper
As a bonus action, Ashguard can communicate with beasts within 60 ft., gaining advantage on their next attack.
Abilities
Infernal Flame
Ashguard can breathe fire, dealing 12d10 fire damage in a 60-foot cone. DC 20 Dexterity save for half damage.
Cunning Deception
Once per turn, Ashguard can impose disadvantage on an enemy's attack roll against him.
Saving throws
strength
+10
dexterity
+2
constitution
+10
intelligence
+4
wisdom
+3
charisma
+5
Damage resistances
Fire
Poison
Public creation
Worldbuilding Context
Ashguard is a public character profile shared by EternalPanda7938through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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