Artwork for Talen Rydell

Character

Talen Rydell

Created by Talen Rydell

Born beneath the copper skies of Delofshire, Talen Rydell grew up listening to traveling merchants speak of wonders beyond his homeland—tales of Zephyria's dancing winds, Geia's ancient forests, and the luminous cities of Helios that burned with eternal flame. His parents, keepers of a modest way station, believed contentment lay in routine and duty, but young Talen felt an irresistible pull toward the horizon, a voice in his blood urging him to witness the thirteen realms with his own eyes rather than through the faded accounts of others. At seventeen, he abandoned the comfort of his family's trade to become a ranger, mastering the bow and the art of survival in wild places so that no landscape could deny him passage. For nearly a decade now, Talen has wandered the physical plane's diverse territories, each realm revealing new facets of beauty he never imagined—from the crystalline mountains of Euclid to the twilight meadows of Pratum—yet he remains bound to no allegiance save his own wanderlust and the Republic of Delofshire's loose codes of honor. Neither good nor evil drives his path, only an insatiable curiosity and a belief that true understanding comes not from conquest or philosophy, but from standing witness to creation's raw majesty. With at least four realms still unexplored, Talen knows his journey is far from complete, and he carries within him the quiet certainty that the road itself, not any destination, is what truly calls to his spirit.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 15 labeled detail fields; 5 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Talen Rydell
Connected worlds
0
Detail fields
15
Profile sections
5
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Ranger
Gender
male
Alignment
True Neutral
Faction
Republic of delofshire
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Elvish, Sylvan, delofic
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Acrobatics, Nature, Perception, Stealth, Survival

Biography

Born beneath the copper skies of Delofshire, Talen Rydell grew up listening to traveling merchants speak of wonders beyond his homeland—tales of Zephyria's dancing winds, Geia's ancient forests, and the luminous cities of Helios that burned with eternal flame. His parents, keepers of a modest way station, believed contentment lay in routine and duty, but young Talen felt an irresistible pull toward the horizon, a voice in his blood urging him to witness the thirteen realms with his own eyes rather than through the faded accounts of others. At seventeen, he abandoned the comfort of his family's trade to become a ranger, mastering the bow and the art of survival in wild places so that no landscape could deny him passage. For nearly a decade now, Talen has wandered the physical plane's diverse territories, each realm revealing new facets of beauty he never imagined—from the crystalline mountains of Euclid to the twilight meadows of Pratum—yet he remains bound to no allegiance save his own wanderlust and the Republic of Delofshire's loose codes of honor. Neither good nor evil drives his path, only an insatiable curiosity and a belief that true understanding comes not from conquest or philosophy, but from standing witness to creation's raw majesty. With at least four realms still unexplored, Talen knows his journey is far from complete, and he carries within him the quiet certainty that the road itself, not any destination, is what truly calls to his spirit.

Attributes

Strength

14, modifier 2

Dexterity

18, modifier 4

Constitution

14, modifier 2

Intelligence

12, modifier 1

Wisdom

16, modifier 3

Charisma

10, modifier 0

Actions

Longbow Shot

Make a ranged attack with a longbow. On a hit, deal 1d8+4 piercing damage.

Survival Instinct

Gain advantage on the next Dexterity saving throw or ability check.

Nature's Call

Summon a spectral animal to assist in combat for 1 minute. It acts on your turn.

Evasive Maneuver

Use your reaction to impose disadvantage on an attack against you.

Exploratory Leap

Jump up to 30 feet in any direction, avoiding difficult terrain and obstacles.

Abilities

Master Tracker

Advantage on Wisdom (Survival) checks to track creatures.

Wanderer's Insight

Can add proficiency bonus to Intelligence checks related to geography.

Saving throws

strength

5

dexterity

7

constitution

5

wisdom

6

Public creation

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