
Weapon
Scepter Of Final Silence
This staff of obsidian void-metal is crowned by a slowly rotating micro-singularity that bends light and reality around it. When wielded, it grants the bearer the ability to open temporary rifts to pure void, capable of instantly erasing or banishing creatures and objects that fail to resist its power. The scepter amplifies all entropy and reality-warping magic channeled through it, increasing the potency of such spells beyond their normal limits. Within its crystalline core, three "Final Decrees" can be stored—pre-set absolute rules that override local reality for a brief duration when unleashed. Each Final Decree can reshape the fundamental laws of existence in a localized area, though using them depletes the staff's reserves until a long rest is completed. The staff serves as a powerful focus for spellcasting, allowing the wielder to cast most high-tier spells without requiring verbal or somatic components. Creatures within 30 feet of the staff feel an inexplicable dread, as if witnessing the inevitable end of all things. The micro-singularity at its crown slowly rotates regardless of external forces, a constant reminder of the weapon's connection to forces beyond mortal comprehension. Those who carry this weapon for extended periods report a creeping sense of detachment from reality, as though they themselves are becoming unmade.
Open in Summon WorldsDetails
- Type
- staff
- Rarity
- legendary
- Damage
- 1d8
- Damage type
- force
- Range
- 30
- Properties
- two-handed, special
- Weight
- 5
- Price
- 5000
Effects
Void Rift
As an action, open a temporary rift to pure void within 30 feet. Creatures and objects within a 10-foot radius must make a DC 18 Dexterity saving throw or be instantly erased or banished to a demiplane for 1 minute.
Final Decree
Store up to three pre-set absolute rules. As a bonus action, release a Final Decree to override local reality for 1 minute. Each use depletes the staff's reserves until a long rest is completed.
Entropy Amplification
All entropy and reality-warping spells cast through the staff gain a +2 bonus to spell attack rolls and increase their damage by 1d6.
Dread Aura
Creatures within 30 feet of the staff must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
World connections