Artwork for High Inquisitor, Jade Azar

Character

High Inquisitor, Jade Azar

Created by Notwen Ekim

As the High Inquistor of the church of Bane, Jade Azar's devotion, forged in the crucible of her harrowing past, is beyond question. Driven by a thirst for power and the desire to eradicate the weak, she underwent a dark transformation, embracing the tenets of Bane with a fervor that bordered on obsession. The rumors of her being a lich may hold truth, for her longevity as High Inquisitor and mastery of the arcane arts are the result of a pact she struck, sacrificing her own mortality to serve her deity. Any who have tried to unveil the truth met swift ends at the flick of her hand. Her real name before joining the faith is unknown, and all know her as Jade Azar, "The Green Flame". Jade has no desire for distractions from her mission. She has no need to eat. sleep, or of other human necessities, in turn, her diety provides her all the essence needed to survive. She does not indulge in sins of the flesh, though any who have bared eyes upon Jade have wished to lay with her, as her beauty is comparable to that of a celestial. She wears a hooded black cloak with green accents, a long green dress with long sleeves that reach her wrists, and black gloves. When dressed, her skin is barely visible, shrouded by her attire, with only her glowing green eyes, nose, and mouth apparent. Her spellcasting abilities rival none of the faith. Jade's ability to summon green flames in her hands is a testament to her devotion to Bane. Though her spell casting abilities are extradinary, she is proficient in melee and combat. The daggers she wields, their hilts adorned with the bones of a slain relative, and the two green jewels believed to be her phylactory located at the hilt of both blades, serve as a constant reminder of the depths of her loyalty and the sacrifices she has made to uphold the will of Bane.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 15 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Notwen Ekim
Connected worlds
1
Detail fields
15
Profile sections
6
Artwork images
1

Details

Type
Undead
Race
Human
Class
Warlock
Gender
female
Alignment
Lawful Evil
Faction
Church of Bane
Size
Medium
Armor class
18
Hit points
120
Speed
30
Challenge
15
Experience
13000
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Truesight 120 ft., Passive Perception 15
Skills
Arcana, Deception, Intimidation, Religion

Biography

As the High Inquistor of the church of Bane, Jade Azar's devotion, forged in the crucible of her harrowing past, is beyond question. Driven by a thirst for power and the desire to eradicate the weak, she underwent a dark transformation, embracing the tenets of Bane with a fervor that bordered on obsession. The rumors of her being a lich may hold truth, for her longevity as High Inquisitor and mastery of the arcane arts are the result of a pact she struck, sacrificing her own mortality to serve her deity. Any who have tried to unveil the truth met swift ends at the flick of her hand. Her real name before joining the faith is unknown, and all know her as Jade Azar, "The Green Flame". Jade has no desire for distractions from her mission. She has no need to eat. sleep, or of other human necessities, in turn, her diety provides her all the essence needed to survive. She does not indulge in sins of the flesh, though any who have bared eyes upon Jade have wished to lay with her, as her beauty is comparable to that of a celestial. She wears a hooded black cloak with green accents, a long green dress with long sleeves that reach her wrists, and black gloves. When dressed, her skin is barely visible, shrouded by her attire, with only her glowing green eyes, nose, and mouth apparent. Her spellcasting abilities rival none of the faith. Jade's ability to summon green flames in her hands is a testament to her devotion to Bane. Though her spell casting abilities are extradinary, she is proficient in melee and combat. The daggers she wields, their hilts adorned with the bones of a slain relative, and the two green jewels believed to be her phylactory located at the hilt of both blades, serve as a constant reminder of the depths of her loyalty and the sacrifices she has made to uphold the will of Bane.

Attributes

Strength

14, modifier 2

Dexterity

18, modifier 4

Constitution

20, modifier 5

Intelligence

20, modifier 5

Wisdom

16, modifier 3

Charisma

22, modifier 6

Actions

Green Flame Strike

Make a melee spell attack. On a hit, deal 4d10 fire damage and ignite the target for 1d6 fire damage at the start of its turn.

Dagger of Betrayal

Make two dagger attacks. Each attack deals 1d8 + 4 piercing damage. On a critical hit, the target takes an additional 2d6 necrotic damage.

Summon Undead Minions

Summon 1d4 skeletons or zombies to fight for her. They act on her initiative and last for 1 minute.

Soul Drain

Target must make a DC 18 Constitution saving throw. On a failure, take 6d8 necrotic damage and Jade heals half the damage dealt.

Channel Divinity: Wrath of Bane

As an action, all enemies within 30 ft. must make a DC 20 Wisdom saving throw or take 5d10 psychic damage and be paralyzed until the end of their next turn.

Abilities

Aura of Fear

Creatures within 10 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.

Lich's Resilience

Jade Azar has advantage on saving throws against spells and other magical effects.

Saving throws

strength

8

dexterity

10

intelligence

11

wisdom

9

constitution

10

charisma

12

Damage resistances

Necrotic

Poison

Public creation

Worldbuilding Context

High Inquisitor, Jade Azar is a public character profile shared by Notwen Ekimthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Hyperion, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

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