Artwork for Lord Cedric Ironwood

Character

Lord Cedric Ironwood

Created by Shane_Badow

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 7 labeled detail fields; 2 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Shane_Badow
Connected worlds
0
Detail fields
7
Profile sections
2
Artwork images
2

Details

Type
Humanoid
Alignment
Lawful Good
Size
Medium
Speed
30
Languages
Common
Senses
Passive Perception 16
Skills
Athletics, Perception

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

18, modifier 4

Intelligence

12, modifier 1

Wisdom

16, modifier 3

Charisma

15, modifier 2

Actions

multiattack

Lord Cedric makes three melee attacks: two with his longsword and one with his shield bash.

shield bash

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Lord Cedric Ironwood artwork 2

Public creation

Worldbuilding Context

Lord Cedric Ironwood is a public character profile shared by Shane_Badowthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Lord Cedric Ironwood

Use Lord Cedric Ironwood as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.