
Character
Vaeril Duskwhisperer
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Sylvan, Draconic
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Arcana, History, Insight, Perception
Biography
Vaeril Duskwhisperer's story is one shrouded in mystery and intrigue. Born to a noble elven lineage, he was chosen at a young age to serve as the steward of the revered Elven Archives, a sacred repository of ancient knowledge and lost wisdom. Privy to the innermost secrets of his people, Vaeril witnessed firsthand the fall of Elxse Paradise and the subsequent exodus that left the elves scattered and vulnerable. This traumatic event forged in him a deep sense of responsibility to safeguard the elven legacy, and a resolute determination to uncover the truth behind the kingdom's downfall. Now, he walks the halls of the Archive Tree, a solitary figure wielding arcane powers and a keen intellect, ever vigilant against those who would seek to manipulate or destroy the fragile remnants of elven memory. Vaeril's loyalties lie not with the crown, but with the preservation of his people's heritage, and he is rumored to be preparing a ritual that could awaken the dormant magic of Elxse Paradise, a last hope for the elven race.
Attributes
Strength
12, modifier +1
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
14, modifier +2
Actions
Arcane Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 3d10 force damage.
Whispering Shadows
As an action, Vaeril can summon shadows that envelop a 20 ft. radius. Creatures within must succeed on a DC 16 Wisdom saving throw or take 4d6 psychic damage and be frightened until the end of their next turn.
Memory Root
Vaeril can touch a creature and extract a memory. The target must succeed on a DC 17 Intelligence saving throw or take 3d8 psychic damage and be incapacitated until the end of their next turn.
Ritual of Awakening
As a 1-minute action, Vaeril can perform a ritual that requires a drop of his blood and a piece of ancient elven artifact. If successful (DC 18 Arcana check), it can awaken dormant magic in a chosen area, granting allies within 30 ft. advantage on spell attacks for 1 minute.
Abilities
Eldritch Insight
Vaeril can add his Intelligence modifier to any Intelligence check.
Memory Keeper
Advantage on saving throws against being charmed or frightened.
Saving throws
strength
+1
dexterity
+3
constitution
+3
intelligence
+5
wisdom
+4
charisma
+2
Damage resistances
Psychic
Necrotic
World connections