
Character
Chairman Cynthia Homnick
Born beneath the bioluminescent depths of the Abyssal Trenches, Cynthia emerged from her egg sac with an intellect that far surpassed her pod-mates and elders alike. Her eight arms proved as dexterous with ledgers and contracts as they were with the manipulation of her environment, and by adolescence she had already mastered the economic systems of three underwater settlements. Recognizing her extraordinary potential, the scouts of Thornwood Incorporated descended into the darkness and made her an offer she could not refuse—a position within their corporate hierarchy that would elevate her above the simple subsistence existence of her kind. For nearly two decades, Cynthia climbed the ranks of Thornwood with ruthless efficiency, orchestrating hostile acquisitions, eliminating competitors through both legal and extrajudicial means, and transforming herself into the company's most valuable asset. She discovered that profit was not merely a byproduct of business, but rather a philosophy—one that transcended loyalty, morality, and the quaint notions of honor that bound lesser beings. However, Cynthia's genius eventually revealed the ceiling of her ambitions within Thornwood's structure; there would always be human executives above her, always a glass threshold she could not shatter. When representatives of the High Table made their approach, she recognized immediately that they offered what Thornwood never could—true autonomy and unlimited expansion. She severed her corporate ties with calculated precision, transferring her networks and resources into the Table's infrastructure while ensuring Thornwood remained profitable enough to serve as a convenient front for her operations. Now as Chairman, Cynthia commands vast territories and untold wealth, her tentacles extending into every shadow where power consolidates and fortunes are made through whispered agreements and disappeared adversaries. Her reputation precedes her through the criminal underworld: a brilliant, patient predator who views morality as merely another commodity to be bought, sold, or discarded as the situation demands.House thornwood atill supports her showing the powerful family doesn't care how she makes them money and increases their political power, just that she as an extension of their power continues to profit and thrive and so do they.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- owenpuppy1
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Monstrosity
- Class
- Rogue
- Gender
- female
- Alignment
- Neutral Evil
- Faction
- The high table
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Aquan, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 18
- Skills
- Deception, Insight, Persuasion, Stealth
Biography
Born beneath the bioluminescent depths of the Abyssal Trenches, Cynthia emerged from her egg sac with an intellect that far surpassed her pod-mates and elders alike. Her eight arms proved as dexterous with ledgers and contracts as they were with the manipulation of her environment, and by adolescence she had already mastered the economic systems of three underwater settlements. Recognizing her extraordinary potential, the scouts of Thornwood Incorporated descended into the darkness and made her an offer she could not refuse—a position within their corporate hierarchy that would elevate her above the simple subsistence existence of her kind. For nearly two decades, Cynthia climbed the ranks of Thornwood with ruthless efficiency, orchestrating hostile acquisitions, eliminating competitors through both legal and extrajudicial means, and transforming herself into the company's most valuable asset. She discovered that profit was not merely a byproduct of business, but rather a philosophy—one that transcended loyalty, morality, and the quaint notions of honor that bound lesser beings. However, Cynthia's genius eventually revealed the ceiling of her ambitions within Thornwood's structure; there would always be human executives above her, always a glass threshold she could not shatter. When representatives of the High Table made their approach, she recognized immediately that they offered what Thornwood never could—true autonomy and unlimited expansion. She severed her corporate ties with calculated precision, transferring her networks and resources into the Table's infrastructure while ensuring Thornwood remained profitable enough to serve as a convenient front for her operations. Now as Chairman, Cynthia commands vast territories and untold wealth, her tentacles extending into every shadow where power consolidates and fortunes are made through whispered agreements and disappeared adversaries. Her reputation precedes her through the criminal underworld: a brilliant, patien
Attributes
Strength
14, modifier 2
Dexterity
20, modifier 5
Constitution
20, modifier 5
Intelligence
24, modifier 7
Wisdom
18, modifier 4
Charisma
22, modifier 6
Actions
Multiattack
Cynthia makes three attacks: one with her Tentacled Grasp and two with her Dagger.
Tentacled Grasp
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 2d8 + 5 bludgeoning damage.
Dagger
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 1d4 + 5 piercing damage.
Corporate Sabotage
Choose a creature within 60 ft. that Cynthia can see. It must succeed on a DC 20 Intelligence saving throw or take 6d10 psychic damage and be incapacitated until the end of its next turn.
Shadowy Escape
Cynthia can teleport up to 60 ft. to an unoccupied space she can see, leaving behind a shadowy afterimage that distracts enemies.
Whispers of the Abyss
Cynthia can cast *Suggestion* at will without expending a spell slot.
Abilities
Master Manipulator
Cynthia gains advantage on all Charisma checks and saving throws.
Underwater Adaptation
Cynthia can breathe underwater and swim at her normal speed.
Corporate Shadow
Cynthia can hide in plain sight in urban environments.
Tentacled Grasp
Cynthia's unarmed strikes deal an additional 1d8 damage.
Saving throws
strength
10
dexterity
12
intelligence
14
wisdom
11
constitution
12
charisma
13
Legendary actions
Cunning Action
Cynthia can take the Dash, Disengage, or Hide action as a bonus action.
Tentacle Barrage
Cynthia makes two Tentacled Grasp attacks against different targets.
Corporate Espionage
Cynthia can force one creature she can see within 60 ft. to make a DC 20 Wisdom saving throw or become charmed by her for 1 minute.
Damage resistances
Psychic
Poison
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Chairman Cynthia Homnick is a public character profile shared by owenpuppy1through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Olwemarth, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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