
Character
Charon
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 10 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- hiswill
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 10
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 20
- Skills
- Arcana, Insight, Persuasion, Intimidation
Biography
Charon, the enigmatic ferryman of the underworld, was once a mortal who had lived a life shrouded in mystery and tragedy. Born into a noble family, he had always felt a deep connection to the realm of the dead, drawn to the whispers of those who had crossed the veil of mortality. As he grew older, Charon's fascination with the afterlife only deepened, and he dedicated himself to uncovering the secrets of the underworld. Through years of study and meditation, he honed his skills in the arcane arts, mastering the ability to communicate with the spirits of the departed. It was during this time that he was chosen by the gods to take on the mantle of the ferryman, tasked with guiding the souls of the dead across the River Styx, the boundary between the living and the dead. With a heavy heart, Charon accepted this solemn responsibility, knowing that he would forever be bound to the realm of the dead, his own life forever intertwined with the endless cycle of existence and oblivion.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
22, modifier +6
Actions
Soul Ferry
Charon can target one creature within 60 feet, forcing it to make a DC 20 Wisdom saving throw or take 6d10 necrotic damage and be frightened for 1 minute.
Spirit's Grasp
Charon can summon 2d4 spectral hands that grapple up to 2 creatures within 30 feet. Affected creatures must succeed on a DC 20 Strength saving throw to escape.
Whispers of the Departed
Charon can communicate with the spirits of the dead, gaining advantage on all Intelligence checks for 1 minute.
Abilities
Darkvision
Charon can see in dim light within 60 feet as if it were bright light.
Soul Sense
Charon can sense the presence of souls within 120 feet.
Saving throws
strength
+10
dexterity
+9
intelligence
+12
wisdom
+11
constitution
+12
charisma
+13
Legendary actions
Guide the Lost
Charon can teleport to any point within 120 feet and make a melee attack against a creature within reach.
Reap the Souls
Charon can drain life from a creature within 30 feet, dealing 4d10 necrotic damage and healing himself for half the damage dealt.
Call of the Underworld
Charon can summon 1d4 wraiths to aid him in battle. They act on his initiative and follow his commands.
Lair actions
River Styx Surge
On initiative count 20, Charon can cause a wave of dark water to surge through his lair, forcing all creatures to make a DC 20 Strength saving throw or be knocked prone.
Echoes of the Lost
Charon can create an illusion of a lost soul in his lair, distracting enemies. All enemies within 30 feet must succeed on a DC 20 Wisdom saving throw or have disadvantage on their next attack.
Damage resistances
Necrotic
Psychic
Damage immunities
Poison
Radiant
Condition immunities
Charmed
Frightened
Paralyzed
Public creation
Worldbuilding Context
Charon is a public character profile shared by hiswillthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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