
Character
Clementine
Born into a merchant family in the Slane Theocracy, Clementine discovered early that she possessed an inexplicable hunger for violence that no amount of religious doctrine could suppress. Rather than hide her nature, the Black Scripture's recruiters recognized her potential and molded her into a weapon—a wind-swift assassin whose blade moved faster than thought itself. For years, she served the Theocracy's darkest purposes, climbing to the 9th Seat through a combination of supernatural talent and an utter lack of conscience that even hardened fanatics found disturbing. The religious framework meant nothing to her; she cared only for the intoxicating rush of combat, the artistry of a perfectly placed killing stroke, and the exquisite music of her victims' final screams. When she discovered the Crown of Wisdom during a classified mission, something within her shifted—not toward redemption, but toward liberation. She realized the Theocracy was merely a cage, and she seized the artifact as her ticket to freedom, abandoning her post and vanishing into the underworld. Her defection led her to Zurrernorn, where her lack of ideological commitment and pure, undiluted ambition made her invaluable to a society built on pragmatism and power. Clementine collected the identification plates of her victims like a collector gathers fine art, each one a testament to another toy broken, another prey silenced beneath her blade. She rose swiftly through the organization's ranks, earning the respect of those who could only understand strength through violence and the fear of those who glimpsed the bottomless void behind her delicate features. Among the Twelve Executives, she found not comrades but fellow predators in a game where the stakes were empires and the rules were written in blood. To Clementine, every mission, every rival, every obstacle was simply another opportunity to prove what she had always known—that she was built for dominance, that her speed and precision made her nearly untouchable, and that the world existed primarily to fuel her hunger.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 12
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Gender
- female
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 210
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Acrobatics, Stealth, Perception, Intimidation
Biography
Born into a merchant family in the Slane Theocracy, Clementine discovered early that she possessed an inexplicable hunger for violence that no amount of religious doctrine could suppress. Rather than hide her nature, the Black Scripture's recruiters recognized her potential and molded her into a weapon—a wind-swift assassin whose blade moved faster than thought itself. For years, she served the Theocracy's darkest purposes, climbing to the 9th Seat through a combination of supernatural talent and an utter lack of conscience that even hardened fanatics found disturbing. The religious framework meant nothing to her; she cared only for the intoxicating rush of combat, the artistry of a perfectly placed killing stroke, and the exquisite music of her victims' final screams. When she discovered the Crown of Wisdom during a classified mission, something within her shifted—not toward redemption, but toward liberation. She realized the Theocracy was merely a cage, and she seized the artifact as her ticket to freedom, abandoning her post and vanishing into the underworld. Her defection led her to Zurrernorn, where her lack of ideological commitment and pure, undiluted ambition made her invaluable to a society built on pragmatism and power. Clementine collected the identification plates of her victims like a collector gathers fine art, each one a testament to another toy broken, another prey silenced beneath her blade. She rose swiftly through the organization's ranks, earning the respect of those who could only understand strength through violence and the fear of those who glimpsed the bottomless void behind her delicate features. Among the Twelve Executives, she found not comrades but fellow predators in a game where the stakes were empires and the rules were written in blood. To Clementine, every mission, every rival, every obstacle was simply another opportunity to prove what she had always known—that she was built for dominance, that her speed and precision made her nearl
Attributes
Strength
14, modifier +2
Dexterity
24, modifier +7
Constitution
20, modifier +5
Intelligence
16, modifier +3
Wisdom
12, modifier +1
Charisma
18, modifier +4
Actions
Blade Dance
Clementine makes three melee attacks with her dagger. Each attack deals 1d8+7 piercing damage.
Torturous Strike
Clementine targets one creature within 30 ft. and deals 4d10 psychic damage. The target must succeed on a DC 18 Wisdom saving throw or be frightened until the end of its next turn.
Wind Vortex
Clementine creates a 20 ft. radius whirlwind centered on herself. Creatures in the area must succeed on a DC 18 Strength saving throw or take 6d6 bludgeoning damage and be knocked prone.
Abilities
Predatory Instinct
Clementine has advantage on initiative rolls and can’t be surprised.
Sadistic Pleasure
Whenever she reduces a creature to 0 hit points, she regains 10 hit points.
Windstride
Clementine can dash as a bonus action, and her movement does not provoke opportunity attacks.
Trophy Collector
Clementine gains a +2 bonus to attack rolls against creatures whose identification plates she possesses.
Saving throws
strength
+8
dexterity
+14
constitution
+12
intelligence
+10
wisdom
+8
Legendary actions
Swift Escape
Clementine can move up to her speed without provoking opportunity attacks.
Trophy Display
Clementine can force one creature within 30 ft. to make a DC 18 Wisdom saving throw. On a failure, the creature is paralyzed until the end of its next turn.
Frenzied Assault
Clementine makes one melee attack and can immediately use her Torturous Strike action.
Damage resistances
slashing
piercing
Condition immunities
charmed
frightened
Public creation
Worldbuilding Context
Clementine is a public character profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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