
Character
The Survivor
Born into the gleaming towers of a pre-war metropolis, The Survivor was once a man of principle and community, a structural engineer who believed in building futures—until the sky itself became fire and ash. When the nuclear dawn erased everything he'd constructed, everything he'd loved, he clawed his way from the rubble as something fundamentally altered, stripped of the moral anchors that had defined him. His grandfather's revolver became his only inheritance, the sole object connecting him to a world that no longer existed, and he learned quickly that the old rules of civilization were as dead as the millions buried beneath the wasteland. Wandering through the skeletal remains of his former city, he adopted a philosophy born of necessity: morality was a luxury the dead could afford, and survival demanded he become whatever the moment required—savior or scavenger, protector or predator. He took contracts from warlords, rescued refugees, betrayed allies, and formed temporary bonds with other drifters, each action a pragmatic calculation rather than a choice of conscience. The Survivor accumulated no name of legend, no reputation beyond whispers of a capable killer who asked few questions and demanded little beyond a meal and shelter. He exists in the grey spaces between right and wrong, neither hero nor villain, simply a man who refused to join the dead and would do whatever necessary to see another sunrise.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Jester Among Gentlemen
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Fighter
- Gender
- male
- Alignment
- True Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Wasteland Pidgin
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Survival, Stealth, Perception, Intimidation
Biography
Born into the gleaming towers of a pre-war metropolis, The Survivor was once a man of principle and community, a structural engineer who believed in building futures—until the sky itself became fire and ash. When the nuclear dawn erased everything he'd constructed, everything he'd loved, he clawed his way from the rubble as something fundamentally altered, stripped of the moral anchors that had defined him. His grandfather's revolver became his only inheritance, the sole object connecting him to a world that no longer existed, and he learned quickly that the old rules of civilization were as dead as the millions buried beneath the wasteland. Wandering through the skeletal remains of his former city, he adopted a philosophy born of necessity: morality was a luxury the dead could afford, and survival demanded he become whatever the moment required—savior or scavenger, protector or predator. He took contracts from warlords, rescued refugees, betrayed allies, and formed temporary bonds with other drifters, each action a pragmatic calculation rather than a choice of conscience. The Survivor accumulated no name of legend, no reputation beyond whispers of a capable killer who asked few questions and demanded little beyond a meal and shelter. He exists in the grey spaces between right and wrong, neither hero nor villain, simply a man who refused to join the dead and would do whatever necessary to see another sunrise.
Attributes
Strength
16, modifier +3
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
12, modifier +1
Wisdom
15, modifier +2
Charisma
10, modifier +0
Actions
Quick Draw
The Survivor can draw or stow a weapon as a free action, allowing for rapid response in combat.
Precision Shot
Make a ranged attack with a firearm. On a hit, deal 2d10 + 3 piercing damage. Range 100/300 ft.
Scavenge
Search an area for supplies. Roll a d20 + Wisdom modifier; on a 15+, find useful items.
Calculated Betrayal
Choose a target ally. They must succeed on a DC 15 Wisdom saving throw or take 3d6 psychic damage.
Desperate Gamble
Roll a d20. On a 10 or higher, gain advantage on your next attack. On a failure, take 1d6 damage.
Abilities
Survival Instincts
The Survivor has advantage on all survival checks and can track creatures in the wasteland.
Saving throws
strength
+6
dexterity
+5
constitution
+8
intelligence
+4
wisdom
+5
charisma
+3
Damage resistances
Poison
Radiation
Public creation
Worldbuilding Context
The Survivor is a public character profile shared by Jester Among Gentlementhrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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