Artwork for The Survivor

Character

The Survivor

Created by Jester Among Gentlemen

Born into the gleaming towers of a pre-war metropolis, The Survivor was once a man of principle and community, a structural engineer who believed in building futures—until the sky itself became fire and ash. When the nuclear dawn erased everything he'd constructed, everything he'd loved, he clawed his way from the rubble as something fundamentally altered, stripped of the moral anchors that had defined him. His grandfather's revolver became his only inheritance, the sole object connecting him to a world that no longer existed, and he learned quickly that the old rules of civilization were as dead as the millions buried beneath the wasteland. Wandering through the skeletal remains of his former city, he adopted a philosophy born of necessity: morality was a luxury the dead could afford, and survival demanded he become whatever the moment required—savior or scavenger, protector or predator. He took contracts from warlords, rescued refugees, betrayed allies, and formed temporary bonds with other drifters, each action a pragmatic calculation rather than a choice of conscience. The Survivor accumulated no name of legend, no reputation beyond whispers of a capable killer who asked few questions and demanded little beyond a meal and shelter. He exists in the grey spaces between right and wrong, neither hero nor villain, simply a man who refused to join the dead and would do whatever necessary to see another sunrise.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Jester Among Gentlemen
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Fighter
Gender
male
Alignment
True Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Wasteland Pidgin
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Survival, Stealth, Perception, Intimidation

Biography

Born into the gleaming towers of a pre-war metropolis, The Survivor was once a man of principle and community, a structural engineer who believed in building futures—until the sky itself became fire and ash. When the nuclear dawn erased everything he'd constructed, everything he'd loved, he clawed his way from the rubble as something fundamentally altered, stripped of the moral anchors that had defined him. His grandfather's revolver became his only inheritance, the sole object connecting him to a world that no longer existed, and he learned quickly that the old rules of civilization were as dead as the millions buried beneath the wasteland. Wandering through the skeletal remains of his former city, he adopted a philosophy born of necessity: morality was a luxury the dead could afford, and survival demanded he become whatever the moment required—savior or scavenger, protector or predator. He took contracts from warlords, rescued refugees, betrayed allies, and formed temporary bonds with other drifters, each action a pragmatic calculation rather than a choice of conscience. The Survivor accumulated no name of legend, no reputation beyond whispers of a capable killer who asked few questions and demanded little beyond a meal and shelter. He exists in the grey spaces between right and wrong, neither hero nor villain, simply a man who refused to join the dead and would do whatever necessary to see another sunrise.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

18, modifier +4

Intelligence

12, modifier +1

Wisdom

15, modifier +2

Charisma

10, modifier +0

Actions

Quick Draw

The Survivor can draw or stow a weapon as a free action, allowing for rapid response in combat.

Precision Shot

Make a ranged attack with a firearm. On a hit, deal 2d10 + 3 piercing damage. Range 100/300 ft.

Scavenge

Search an area for supplies. Roll a d20 + Wisdom modifier; on a 15+, find useful items.

Calculated Betrayal

Choose a target ally. They must succeed on a DC 15 Wisdom saving throw or take 3d6 psychic damage.

Desperate Gamble

Roll a d20. On a 10 or higher, gain advantage on your next attack. On a failure, take 1d6 damage.

Abilities

Survival Instincts

The Survivor has advantage on all survival checks and can track creatures in the wasteland.

Saving throws

strength

+6

dexterity

+5

constitution

+8

intelligence

+4

wisdom

+5

charisma

+3

Damage resistances

Poison

Radiation

Public creation

Worldbuilding Context

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