Artwork for Wrecker, The Warmonger

Character

Wrecker, The Warmonger

Created by Entitled

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Lawful Neutral
Size
Large
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 19
Skills
Athletics, Intimidation, Perception

Biography

Wrecker, The Warmonger, was once a humble blacksmith's apprentice, content with his simple life forging blades and armor for the local militia. But fate had other plans for this towering figure. As a young man, Wrecker's strength was unmatched, surpassing even the mightiest of warriors. The tales of his feats in the local taverns soon reached the ears of the King's Guard, who recognized the potential in this raw, unbridled power. Wrecker was conscripted into the elite ranks, his natural talent for battle honed and refined under the tutelage of the kingdom's finest tacticians and swordsmen. It was during his time with the King's Guard that Wrecker's rivalry with Ushvel, The Blade Master, began. The two were evenly matched in skill and strength, their clashes on the training grounds becoming the stuff of legend. Yet, where Ushvel was cool and calculating, Wrecker was a tempest of fury, his mighty blows shattering shields and cleaving through armor with ease. Despite their friendly competition, Wrecker harbored a deep-seated desire to prove himself the superior warrior, to stand above all others as the King's greatest champion.

Attributes

Strength

24, modifier +7

Dexterity

14, modifier +2

Constitution

24, modifier +7

Intelligence

12, modifier +1

Wisdom

16, modifier +3

Charisma

10, modifier +0

Actions

Multiattack

Wrecker makes three melee attacks.

Greatsword Strike

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d12 + 7 slashing damage.

Battle Roar

Wrecker unleashes a roar that can be heard up to 300 feet away. Each creature of his choice within 30 feet must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.

Abilities

Loyal Guardian

Wrecker gains advantage on saving throws against being charmed or frightened.

Saving throws

strength

+13

dexterity

+8

constitution

+13

wisdom

+9

Legendary actions

Unleash Fury

Wrecker can make one Greatsword Strike attack as a legendary action. He can use this action three times per round.

Rallying Cry

Wrecker can grant one ally within 30 feet an additional action on their next turn. This action can only be used once per round.

Shield Shatter

Wrecker targets one creature within 10 feet. The target must succeed on a DC 20 Strength saving throw or take 4d10 bludgeoning damage and be knocked prone.

Lair actions

Warrior's Resolve

On initiative count 20, Wrecker can bolster his allies within 60 feet, granting them 10 temporary hit points.

Ground Tremor

Wrecker can cause the ground to shake in a 20-foot radius centered on himself. Each creature in that area must succeed on a DC 20 Dexterity saving throw or take 3d6 bludgeoning damage and be knocked prone.

Damage resistances

bludgeoning

piercing

slashing from nonmagical attacks

Condition immunities

charmed

frightened

World connections

Appears in