
Character
Dungeon Master Lich
Once, she was Archmagus Valdris the Meticulous, a scholar of such obsessive precision that her peers whispered she loved her theories more than life itself. For three centuries, she served as Keeper of the Grand Archive, cataloging every spell, ritual, and forbidden knowledge within its vaults with surgical dedication. When a plague swept through the kingdom—one she had predicted with mathematical certainty but whose warnings were ignored by foolish nobles—she saw it not as tragedy but as vindication of her intellectual superiority. In her tower, surrounded by thousands of volumes documenting the exact moment civilization would crumble, she performed the ritual of lichdom not out of fear of death, but out of furious determination that she would never again be ignored by the incompetent masses. The transformation burned away her compassion like parchment in flame, leaving only the crystallized essence of her will to dominate, control, and prove her supremacy through endless experimentation. Now, centuries later, she has become something far beyond ambition—a living theorem of power itself. She constructed her dungeon not as a fortress, but as a vast laboratory where every corridor, trap, and monster serves as a variable in her grand design, each encounter a carefully calibrated test to measure the weakness of mortal will against her immortal intellect. She views the adventurers who stumble into her domain as she once viewed the plague: predictable patterns to be documented, manipulated, and ultimately solved. Her arrogance is not born of vanity but of cold mathematics—she has simply calculated that she is superior, and mathematics does not lie. In the depths of her lair, surrounded by the dust of forgotten ages and the whispers of her countless contingency spells, the Dungeon Master Lich waits with infinite patience, knowing that every hero who enters will eventually prove her theories correct, becoming either a footnote in her research or a permanent exhibit in her collection.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 18
- Skills
- Arcana, History, Insight, Deception
Biography
Once, she was Archmagus Valdris the Meticulous, a scholar of such obsessive precision that her peers whispered she loved her theories more than life itself. For three centuries, she served as Keeper of the Grand Archive, cataloging every spell, ritual, and forbidden knowledge within its vaults with surgical dedication. When a plague swept through the kingdom—one she had predicted with mathematical certainty but whose warnings were ignored by foolish nobles—she saw it not as tragedy but as vindication of her intellectual superiority. In her tower, surrounded by thousands of volumes documenting the exact moment civilization would crumble, she performed the ritual of lichdom not out of fear of death, but out of furious determination that she would never again be ignored by the incompetent masses. The transformation burned away her compassion like parchment in flame, leaving only the crystallized essence of her will to dominate, control, and prove her supremacy through endless experimentation. Now, centuries later, she has become something far beyond ambition—a living theorem of power itself. She constructed her dungeon not as a fortress, but as a vast laboratory where every corridor, trap, and monster serves as a variable in her grand design, each encounter a carefully calibrated test to measure the weakness of mortal will against her immortal intellect. She views the adventurers who stumble into her domain as she once viewed the plague: predictable patterns to be documented, manipulated, and ultimately solved. Her arrogance is not born of vanity but of cold mathematics—she has simply calculated that she is superior, and mathematics does not lie. In the depths of her lair, surrounded by the dust of forgotten ages and the whispers of her countless contingency spells, the Dungeon Master Lich waits with infinite patience, knowing that every hero who enters will eventually prove her theories correct, becoming either a footnote in her research or a permanent exhibit in her
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (8d8) necrotic damage, and the lich regains hit points equal to half the damage dealt.
Summon Minions
The lich summons 1d4+1 undead minions that act on its initiative. They remain until destroyed.
Arcane Trap
The lich sets a magical trap in a 20 ft. radius. Creatures entering must succeed on a DC 20 Dexterity saving throw or take 45 (10d8) force damage and be restrained until the end of their next turn.
Abilities
Cold Aura
Creatures within 10 feet must succeed on a DC 20 Constitution saving throw or take 10 (3d6) cold damage at the start of their turn.
Master of Illusions
The lich can cast illusions as if they were real, imposing disadvantage on saving throws against them.
Arcane Knowledge
The lich has advantage on Intelligence checks related to magic and ancient lore.
Undead Fortitude
If damage reduces the lich to 0 hit points, it can make a Constitution saving throw (DC 5 + damage taken) to instead drop to 1 hit point.
Saving throws
strength
+10
dexterity
+12
constitution
+12
intelligence
+15
wisdom
+11
charisma
+10
Legendary actions
Spell Reflection
The lich can reflect one spell targeting it back at the caster, using its reaction. The caster must make a saving throw against the lich's spell save DC.
Contingency Spell
The lich activates a pre-prepared spell as a legendary action, casting it without expending a spell slot.
Mind Manipulation
The lich targets one creature it can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or be charmed for 1 minute.
Damage resistances
Necrotic
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Paralyzed
Poisoned
Public creation
Worldbuilding Context
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