Artwork for The Tiberian Magiknights

Character

The Tiberian Magiknights

Created by Bonix

Born from the desperate need to bridge the gap between the failure of the 6th exoknight generation and the Blighted Vanguard sheer destructive force,the Tiberian Magiknights were conceived in the hidden research labs of the Tiberian League,making full use of the Spire of the Stars that awakened after the Great Invasion. They were the first batch of the 7th Exoknight generation, combining the historical staff that houses a lesser Visitorq heart,capable of granting magic to the human user,to the brand new Gaia energy cells,which allow for even heavier armor to be equipped and move in without tiring the muscles. these magnificent war machines became the cornerstone of the Rhineland United Front's dominance, their technological staffs crackling with red-hot magical potential that could level fortifications or reshape battlefields. Each fallen Magiknights' Visitorq heart becomes a relic of immeasurable value, for no artificer has yet unlocked the secret to manufacturing these cores, making their recovery from the ashes of defeated exoknights a sacred duty. The yellow mantle that drapes across their shoulders has become a symbol of hope and terror across the known lands—hope for the Tiberian League's allies, and dread for those who dare oppose them. Today, Tiberian Magiknights stand as monuments to the marriage of human ambition and cosmic mystery, forever seeking the next Visitorq heart that might strengthen their ranks and push the boundaries of what warriors can achieve.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Bonix
Connected worlds
1
Detail fields
14
Profile sections
6
Artwork images
2

Details

Type
Humanoid
Race
Human
Gender
male
Alignment
Lawful Neutral
Faction
Rhineland United Front
Size
Medium
Armor class
18
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Common, Celestial, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Arcana, History, Perception, Intimidation

Biography

Born from the desperate need to bridge the gap between the failure of the 6th exoknight generation and the Blighted Vanguard sheer destructive force,the Tiberian Magiknights were conceived in the hidden research labs of the Tiberian League,making full use of the Spire of the Stars that awakened after the Great Invasion. They were the first batch of the 7th Exoknight generation, combining the historical staff that houses a lesser Visitorq heart,capable of granting magic to the human user,to the brand new Gaia energy cells,which allow for even heavier armor to be equipped and move in without tiring the muscles. these magnificent war machines became the cornerstone of the Rhineland United Front's dominance, their technological staffs crackling with red-hot magical potential that could level fortifications or reshape battlefields. Each fallen Magiknights' Visitorq heart becomes a relic of immeasurable value, for no artificer has yet unlocked the secret to manufacturing these cores, making their recovery from the ashes of defeated exoknights a sacred duty. The yellow mantle that drapes across their shoulders has become a symbol of hope and terror across the known lands—hope for the Tiberian League's allies, and dread for those who dare oppose them. Today, Tiberian Magiknights stand as monuments to the marriage of human ambition and cosmic mystery, forever seeking the next Visitorq heart that might strengthen their ranks and push the boundaries of what warriors can achieve.

Attributes

Strength

20, modifier 5

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

16, modifier 3

Wisdom

12, modifier 1

Charisma

18, modifier 4

Actions

Arcane Blast

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 4d10 force damage.

Staff of the Exoknight

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d12 + 5 bludgeoning damage.

Gaia Energy Surge

Recharge 5-6. All creatures within 30 ft. must make a DC 18 Dexterity saving throw, taking 6d10 lightning damage on a failed save, or half as much on a success.

Summon Visitorq Heart

Once per day, summon a temporary ally with 50 hit points that can cast one spell of your choice.

Tactical Maneuver

As a bonus action, grant allies within 30 ft. advantage on their next attack roll.

Abilities

Arcane Conduit

Tiberian Magiknights can channel magic through their Visitorq heart, gaining advantage on spellcasting rolls.

Heavy Armor Mastery

They reduce damage from non-magical attacks by 3, thanks to their heavy armor.

Saving throws

strength

10

dexterity

7

constitution

10

intelligence

8

wisdom

6

charisma

9

Damage resistances

Poison

Psychic

The Tiberian Magiknights artwork 2

Public creation

Worldbuilding Context

The Tiberian Magiknights is a public character profile shared by Bonixthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to In Utter Darkness, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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