
Character
Zephyra Cloverhue
Born as the illegitimate daughter of a corrupt nobleman and a poisoner's apprentice, Zephyra inherited her mother's talent for deception and her father's access to wealth—both of which she learned to weaponize before her tenth birthday. Raised in the shadows of her father's estate, she cultivated the art of seduction and manipulation, using her striking features and disarming charm as tools to extract secrets from servants, guards, and visiting dignitaries alike. When her father threatened to acknowledge a legitimate heir, Zephyra orchestrated his downfall with such precision that he was arrested for crimes she herself had committed, watching from the crowd as he was led away in chains. She discovered that she felt most alive when orchestrating betrayal—the moment a victim's trust shattered being more intoxicating than any treasure she could steal. Now she moves through society as a phantom of contradictions: a beautiful smile that precedes ruin, a gentle touch that administers poison, a loyal confidante who sells secrets to the highest bidder. Her reputation in underworld circles is whispered with equal parts awe and dread, as those who have crossed her paths rarely live to regret their trust. Zephyra answers to no moral code but her own hunger for power and the exquisite thrill of watching others crumble beneath the weight of their own misplaced faith.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Tim_questionmark
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- female
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 78
- Speed
- 30
- Challenge
- 8
- Experience
- 3400
- Languages
- Common, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Stealth, Insight, Persuasion
Biography
Born as the illegitimate daughter of a corrupt nobleman and a poisoner's apprentice, Zephyra inherited her mother's talent for deception and her father's access to wealth—both of which she learned to weaponize before her tenth birthday. Raised in the shadows of her father's estate, she cultivated the art of seduction and manipulation, using her striking features and disarming charm as tools to extract secrets from servants, guards, and visiting dignitaries alike. When her father threatened to acknowledge a legitimate heir, Zephyra orchestrated his downfall with such precision that he was arrested for crimes she herself had committed, watching from the crowd as he was led away in chains. She discovered that she felt most alive when orchestrating betrayal—the moment a victim's trust shattered being more intoxicating than any treasure she could steal. Now she moves through society as a phantom of contradictions: a beautiful smile that precedes ruin, a gentle touch that administers poison, a loyal confidante who sells secrets to the highest bidder. Her reputation in underworld circles is whispered with equal parts awe and dread, as those who have crossed her paths rarely live to regret their trust. Zephyra answers to no moral code but her own hunger for power and the exquisite thrill of watching others crumble beneath the weight of their own misplaced faith.
Attributes
Strength
10, modifier +0
Dexterity
18, modifier +4
Constitution
16, modifier +3
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Dagger of Betrayal
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage plus 3d6 poison damage.
Charm and Betray
Target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. While charmed, Zephyra can manipulate the target's actions.
Whispered Secrets
As a bonus action, Zephyra can extract a secret from a target within 30 ft. The target must succeed on a DC 15 Intelligence saving throw or reveal a piece of information.
Seductive Smile
As an action, Zephyra can attempt to charm all creatures within 10 ft. Each must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute.
Abilities
Master of Deception
Advantage on all Charisma (Deception) checks.
Shadow Step
Can move through shadows, gaining advantage on stealth checks in dim light.
Saving throws
strength
+0
dexterity
+8
constitution
+3
intelligence
+2
wisdom
+1
charisma
+9
Damage resistances
Poison
Public creation
Worldbuilding Context
Zephyra Cloverhue is a public character profile shared by Tim_questionmarkthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around Zephyra Cloverhue
Use Zephyra Cloverhue as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.