Artwork for Zephyra Cloverhue

Character

Zephyra Cloverhue

Created by Tim_questionmark

Born as the illegitimate daughter of a corrupt nobleman and a poisoner's apprentice, Zephyra inherited her mother's talent for deception and her father's access to wealth—both of which she learned to weaponize before her tenth birthday. Raised in the shadows of her father's estate, she cultivated the art of seduction and manipulation, using her striking features and disarming charm as tools to extract secrets from servants, guards, and visiting dignitaries alike. When her father threatened to acknowledge a legitimate heir, Zephyra orchestrated his downfall with such precision that he was arrested for crimes she herself had committed, watching from the crowd as he was led away in chains. She discovered that she felt most alive when orchestrating betrayal—the moment a victim's trust shattered being more intoxicating than any treasure she could steal. Now she moves through society as a phantom of contradictions: a beautiful smile that precedes ruin, a gentle touch that administers poison, a loyal confidante who sells secrets to the highest bidder. Her reputation in underworld circles is whispered with equal parts awe and dread, as those who have crossed her paths rarely live to regret their trust. Zephyra answers to no moral code but her own hunger for power and the exquisite thrill of watching others crumble beneath the weight of their own misplaced faith.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Tim_questionmark
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
female
Alignment
Neutral Evil
Size
Medium
Armor class
15
Hit points
78
Speed
30
Challenge
8
Experience
3400
Languages
Common, Thieves' Cant
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Deception, Stealth, Insight, Persuasion

Biography

Born as the illegitimate daughter of a corrupt nobleman and a poisoner's apprentice, Zephyra inherited her mother's talent for deception and her father's access to wealth—both of which she learned to weaponize before her tenth birthday. Raised in the shadows of her father's estate, she cultivated the art of seduction and manipulation, using her striking features and disarming charm as tools to extract secrets from servants, guards, and visiting dignitaries alike. When her father threatened to acknowledge a legitimate heir, Zephyra orchestrated his downfall with such precision that he was arrested for crimes she herself had committed, watching from the crowd as he was led away in chains. She discovered that she felt most alive when orchestrating betrayal—the moment a victim's trust shattered being more intoxicating than any treasure she could steal. Now she moves through society as a phantom of contradictions: a beautiful smile that precedes ruin, a gentle touch that administers poison, a loyal confidante who sells secrets to the highest bidder. Her reputation in underworld circles is whispered with equal parts awe and dread, as those who have crossed her paths rarely live to regret their trust. Zephyra answers to no moral code but her own hunger for power and the exquisite thrill of watching others crumble beneath the weight of their own misplaced faith.

Attributes

Strength

10, modifier +0

Dexterity

18, modifier +4

Constitution

16, modifier +3

Intelligence

14, modifier +2

Wisdom

12, modifier +1

Charisma

20, modifier +5

Actions

Dagger of Betrayal

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d4+4 piercing damage plus 3d6 poison damage.

Charm and Betray

Target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. While charmed, Zephyra can manipulate the target's actions.

Whispered Secrets

As a bonus action, Zephyra can extract a secret from a target within 30 ft. The target must succeed on a DC 15 Intelligence saving throw or reveal a piece of information.

Seductive Smile

As an action, Zephyra can attempt to charm all creatures within 10 ft. Each must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute.

Abilities

Master of Deception

Advantage on all Charisma (Deception) checks.

Shadow Step

Can move through shadows, gaining advantage on stealth checks in dim light.

Saving throws

strength

+0

dexterity

+8

constitution

+3

intelligence

+2

wisdom

+1

charisma

+9

Damage resistances

Poison

Public creation

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