
Armor
Skin Of The Old Grove
Skin Of The Old Grove appears as layered robes of bark, moss, and flexible vine-leather, grown rather than crafted. The material subtly breathes, expanding and contracting like a second skin. This magical armor provides protection without restricting movement or magic. During shapeshifting, the armor transforms to become natural protection, such as thickened hide, bark-like plating, or feathered and fur-lined resilience. The armor regenerates minor damage over time when the wearer is within natural terrain.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 6 labeled detail fields; 1 structured section; 1 artwork image supplied by the creator.
- Creation type
- Armor
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 6
- Profile sections
- 1
- Artwork images
- 1
Details
- Type
- light
- Rarity
- rare
- Armor class
- 14
- Strength
- none
- Weight
- 5
- Price
- 750
Effects
Natural Transformation
During shapeshifting, the armor transforms to provide an additional +2 to AC, mimicking natural protections like thickened hide or bark-like plating.
Regeneration
Regenerates 1d4 hit points every 10 minutes while the wearer is within natural terrain.
Public creation
Worldbuilding Context
Skin Of The Old Grove is a public armor profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Praxitrite, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Skin Of The Old Grove
Use Skin Of The Old Grove as an equipment reference when planning protection, visual identity, rewards, and the consequences that make gear matter in a story or campaign. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.