Artwork for The Yellow Man

Character

The Yellow Man

Created by MrTime

Once a brilliant but bitter artificer named Aldric Vex, The Yellow Man was driven mad after his own apprentices rejected his life's work—a set of magical balloons designed to grant wishes. Consumed by resentment over their betrayal and his shattered dreams, Aldric performed a forbidden ritual that transformed him into something neither fully human nor entirely otherworldly, binding his fractured psyche to the very artifacts he'd created. Now trapped in an endless cycle of compulsion, he wanders the world in his garish yellow raiment, driven by an insatiable need to test the moral fiber of those he encounters through his cruel game of impossible choices. Each refusal to participate fills him with a twisted satisfaction, as if he's searching for proof that kindness and restraint still exist in a world that rejected him. The single path to mercy—a simple, gracious decline—represents the very politeness and consideration he never received, and granting the harmless reward to those who choose it is his only remaining connection to the compassionate man he once was. The Yellow Man exists in a purgatory of his own making, forever haunting the borderlands between worlds, compelled to offer his test until perhaps, in some distant future, he might finally understand forgiveness.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Warlock
Gender
male
Alignment
Neutral Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Deception, Insight, Persuasion, Arcana

Biography

Once a brilliant but bitter artificer named Aldric Vex, The Yellow Man was driven mad after his own apprentices rejected his life's work—a set of magical balloons designed to grant wishes. Consumed by resentment over their betrayal and his shattered dreams, Aldric performed a forbidden ritual that transformed him into something neither fully human nor entirely otherworldly, binding his fractured psyche to the very artifacts he'd created. Now trapped in an endless cycle of compulsion, he wanders the world in his garish yellow raiment, driven by an insatiable need to test the moral fiber of those he encounters through his cruel game of impossible choices. Each refusal to participate fills him with a twisted satisfaction, as if he's searching for proof that kindness and restraint still exist in a world that rejected him. The single path to mercy—a simple, gracious decline—represents the very politeness and consideration he never received, and granting the harmless reward to those who choose it is his only remaining connection to the compassionate man he once was. The Yellow Man exists in a purgatory of his own making, forever haunting the borderlands between worlds, compelled to offer his test until perhaps, in some distant future, he might finally understand forgiveness.

Attributes

Strength

12, modifier +1

Dexterity

16, modifier +3

Constitution

14, modifier +2

Intelligence

18, modifier +4

Wisdom

14, modifier +2

Charisma

20, modifier +5

Actions

Balloon of Choice

The Yellow Man presents three floating balloons. Choosing one triggers a grim fate: yellow banishes to a desert, blue to ocean depths, red causes arcane damage (6d10). Declining grants a harmless gift.

Arcane Assault

The Yellow Man unleashes a devastating arcane blast, dealing 6d10 force damage in a 30 ft. line. Targets must make a DC 17 Dexterity saving throw, taking half damage on a success.

Phantom Net

If a target demands an unauthorized color, they are pulled into a nether-realm, incapacitated for 1d4 rounds. They can repeat the saving throw at the end of each of their turns.

Mirthful Disappearance

As a bonus action, The Yellow Man can vanish, becoming invisible until the start of his next turn. He can reappear within 30 ft. of his last location.

Abilities

Eldritch Presence

The Yellow Man can impose disadvantage on saving throws against his spells.

Saving throws

strength

+5

dexterity

+7

intelligence

+9

wisdom

+6

charisma

+11

Damage resistances

Psychic

Public creation

Worldbuilding Context

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