
Character
Pellin Wavegleam
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Mermune
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Aquan, Sylvan
- Senses
- Darkvision 60 ft., Aquatic Vision, Telepathic Communication
- Skills
- History, Persuasion, Insight, Arcana
Biography
Pellin Wavegleam's captivating backstory traces his origins to a long-forgotten era when the ancient Mermunes were custodians of a vast underwater archive. Born with a natural affinity for preserving the past, Pellin's ancestors were tasked with weaving the tales of their people into a tapestry of living history. Pellin's curiosity and passion for storytelling were ignited at a young age, and he embarked on a lifelong journey to uncover the hidden truths buried within the relics and artifacts of his people. His enchanted glasses, a family heirloom, grant him the ability to see the world through a lens of wonder, enabling him to capture the essence of each encounter and experience. As the keeper of the Trove-Lanterns, Pellin acts as a conduit for the collective emotions of his community, using the glowing orbs to maintain the delicate balance of their telepathic society. With his unwavering dedication to preserving the past and his infectious enthusiasm for sharing stories, Pellin has become a beloved figure, revered by the young and tolerated by the elders,
Attributes
Strength
12, modifier +1
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
15, modifier +2
Charisma
20, modifier +5
Actions
Lorekeeper's Song
As an action, Pellin can sing a song that recounts a tale from history. All creatures within 30 feet must make a Wisdom saving throw (DC 15) or be charmed for 1 minute. While charmed, they cannot attack Pellin and must listen to his story. They can repeat the saving throw at the end of each of their
Artifact Cataloging
As a bonus action, Pellin can examine an artifact within 5 feet. He can make an Intelligence (Investigation) check (DC 15) to learn one fact about the artifact. On a success, he gains advantage on his next History check related to that artifact.
Whimsical Dash
Pellin can move up to 60 feet in a straight line without provoking opportunity attacks. If he ends his movement within 5 feet of a creature, he can make a Charisma (Performance) check against their Wisdom (Insight) check. On a success, he distracts them, imposing disadvantage on their next attack ro
Enchanted Glasses
As a reaction when Pellin is targeted by an attack, he can activate his enchanted glasses to gain a +2 bonus to AC until the start of his next turn. This ability can be used once per short rest.
Abilities
Trove-Lanterns
Pellin can manipulate the Trove-Lanterns to reflect the emotions of nearby creatures, granting advantage on Charisma checks when interacting with them.
Saving throws
strength
+1
dexterity
+3
intelligence
+4
wisdom
+2
constitution
+3
charisma
+5
Damage resistances
Psychic
World connections