
Character
Jeanne O'Conner
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- female
- Alignment
- Lawful Neutral
- Faction
- The Aether Guild
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Elvish, Thieves' Cant
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Perception, Deception, Survival, Athletics
Biography
Born to a lighthouse keeper father and a smuggler mother in the coastal reaches, Jeanne O'Connor learned early that survival meant mastering both the wilderness and the art of deception. She joined the Aether Guild at seventeen, ostensibly seeking to harness her natural affinity for tracking and archery, but her true motivation was access to the organization's forbidden knowledge and resources. Her sharp mind and lethal precision in the field earned her rapid promotions, though her superiors remained unsettled by her willingness to exploit gray areas in their missions for personal gain. As First Mate, she commands respect through a combination of tactical brilliance and calculated cruelty, never hesitating to sacrifice expendable operatives if it serves her long-term ambitions. Jeanne maintains her decorated reputation while secretly siphoning artifacts and intelligence to build her own power base, viewing the Guild as merely a stepping stone toward something greater. Her lean frame belies the predatory nature beneath her composed exterior—she is a hunter in every sense, and she has learned that the most dangerous prey wears the same uniform as she does.
Attributes
Strength
12, modifier 1
Dexterity
18, modifier 4
Constitution
16, modifier 3
Intelligence
16, modifier 3
Wisdom
14, modifier 2
Charisma
12, modifier 1
Actions
Multiattack
Jeanne makes two attacks with her longbow or one melee attack and one ranged attack.
Longbow Attack
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 1d8 + 4 piercing damage.
Ambush Strike
If Jeanne attacks a creature that hasn't taken a turn yet, she deals an extra 2d6 damage.
Tactical Retreat
As a bonus action, Jeanne can disengage and move up to her speed without provoking opportunity attacks.
Siphon Knowledge
Once per long rest, Jeanne can attempt to steal a spell or ability from a creature within 30 ft. The target must succeed on a DC 15 Intelligence saving throw or lose the ability for 1 minute.
Abilities
Master Tracker
Jeanne has advantage on Wisdom (Survival) checks to track creatures.
Calculated Cruelty
Once per turn, Jeanne can deal an extra 3d6 damage on a successful attack against a surprised enemy.
Saving throws
strength
1
dexterity
4
constitution
3
intelligence
3
wisdom
2
charisma
1
World connections