
Spell
Time Travel
The Time Travel spell allows the wielder to step through a shimmering temporal rift, granting them the power to journey to both the distant future and the forgotten past. Through intense meditation and mana channeling, the caster must have attained a high level of mastery, having focused their magical energies a thousand times prior to attempting this spell. While the number of annual uses is limited to five, the Time Hole created by the spell grants the wielder unfettered access to any point in time and space, enabling them to witness firsthand the unfolding of history or catch a glimpse of what is yet to come. However, the power to traverse the timestream is not to be taken lightly, and the wielder must exercise great caution to avoid disrupting the natural order of events.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 5 labeled detail fields; 2 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Spell
- Shared by
- Author "D"
- Connected worlds
- 1
- Detail fields
- 5
- Profile sections
- 2
- Artwork images
- 2
Details
- School
- Transmutation
- Level
- 999
- Duration
- instantaneous
- Range
- undetectable
- Area of effect
- None
Components
Verbal
The incantation must be spoken clearly to open the portal.
Somatic
Complex gestures are required to stabilize the temporal rift.
Material
A small hourglass filled with sand from a timeworn hourglass.
Effects
The user can travel to any point in time and space through a Time Portal, but can only use this ability 5 times per year after successfully performing Mana Focusing 1000 times.
Gallery

Public creation
Worldbuilding Context
Time Travel is a public spell profile shared by Author "D"through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Le'Gard - The Dark Land, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Time Travel
Use Time Travel as a magic reference when defining effects, limits, costs, visual language, history, and consequences within a consistent setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.