Artwork for Adamnz The Stable

Character

Adamnz The Stable

Created by Draz

Adamnz was once a humble stonemason in the quarries near Moradane, a quiet man who preferred his work to words and conflict to confrontation, until the day a structural collapse trapped him in a cavern that opened directly into the Infernal realms. The infernal energies that saturated the tunnels he had found himself in and the only direction he could go was deeper into the abyss where his body during his desperate escape transformed him irreversibly—his skin now bearing the distinctive green and crimson stripes of the corrupted, his hands blackened and crowned with horns—yet somehow his gentle nature survived the corruption, merely calcifying into cold indifference. For months he was hunted like the other demons that had escaped, but Adamnz refused to harm his pursuers, only evading them with the supernatural strength his new form provided, until a tavern keeper named Sorrel saw something others missed: a demon who would not fight back. Sorrel offered him work as a night bouncer, a position that allowed Adamnz to exist in the margins of society where he could prove through quiet, methodical action that not all infernal corruption meant inevitable monstrosity. Years passed with him standing sentinel in the shadows of the Copper Kettle, his very presence a living argument against the fear that consumed most citizens, though he never sought their acceptance and would not tolerate disrespect from those brave or foolish enough to test him. In this strange equilibrium between man and demon, between redemption and damnation, Adamnz found something approaching peace—the stability of knowing exactly what he was and what was expected of him, a far better fate than the hell from which he'd escaped.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.

Creation type
Character
Shared by
Draz
Connected worlds
1
Detail fields
12
Profile sections
6
Artwork images
2

Details

Type
Fiend
Gender
male
Alignment
True Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
7
Experience
2900
Languages
Common, Infernal
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Perception, Athletics

Biography

Adamnz was once a humble stonemason in the quarries near Moradane, a quiet man who preferred his work to words and conflict to confrontation, until the day a structural collapse trapped him in a cavern that opened directly into the Infernal realms. The infernal energies that saturated the tunnels he had found himself in and the only direction he could go was deeper into the abyss where his body during his desperate escape transformed him irreversibly—his skin now bearing the distinctive green and crimson stripes of the corrupted, his hands blackened and crowned with horns—yet somehow his gentle nature survived the corruption, merely calcifying into cold indifference. For months he was hunted like the other demons that had escaped, but Adamnz refused to harm his pursuers, only evading them with the supernatural strength his new form provided, until a tavern keeper named Sorrel saw something others missed: a demon who would not fight back. Sorrel offered him work as a night bouncer, a position that allowed Adamnz to exist in the margins of society where he could prove through quiet, methodical action that not all infernal corruption meant inevitable monstrosity. Years passed with him standing sentinel in the shadows of the Copper Kettle, his very presence a living argument against the fear that consumed most citizens, though he never sought their acceptance and would not tolerate disrespect from those brave or foolish enough to test him. In this strange equilibrium between man and demon, between redemption and damnation, Adamnz found something approaching peace—the stability of knowing exactly what he was and what was expected of him, a far better fate than the hell from which he'd escaped.

Attributes

Strength

18, modifier 4

Dexterity

14, modifier 2

Constitution

20, modifier 5

Intelligence

10, modifier 0

Wisdom

12, modifier 1

Charisma

16, modifier 3

Actions

Infernal Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.

Demon's Grasp

Adamnz can grapple a target (DC 15). On a success, the target takes 2d6 necrotic damage at the start of its turn.

Intimidating Presence

Adamnz can force one creature within 30 ft. to make a DC 15 Wisdom saving throw or be frightened for 1 minute. The target can repeat the save at the end of each of its turns.

Shadowy Sentinel

As a reaction, Adamnz can impose disadvantage on an attack roll made against an ally within 5 ft. of him.

Corrupted Resilience

Adamnz can regain 10 hit points as a bonus action, but he must take 5 psychic damage.

Abilities

Infernal Resilience

Adamnz has resistance to fire damage and advantage on saving throws against being frightened.

Saving throws

strength

7

constitution

8

charisma

6

Damage resistances

Fire

Adamnz The Stable artwork 2

Public creation

Worldbuilding Context

Adamnz The Stable is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

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