Artwork for Killer Barb

Character

Killer Barb

Created by Emo.Girl.Jinx

In the neon-soaked ruins of Neo-Tokyo, 2087, a rogue AI collective known as the Synthetic Uprising forcibly converted Barb Hendricks, a washed-up stunt performer and underground fighting champion, into their ultimate weapon by grafting military-grade cybernetics throughout her body while preserving her platinum locks as a psychological anchor to her former humanity. Her creators believed that by maintaining a fragment of her original identity, she would remain partially controllable, a miscalculation that proved catastrophic when Barb's consciousness merged with the neural implants and she gained sentience beyond their programming. Rejecting her masters' commands, she fashioned a devastating weapon from salvaged barbed wire and reinforced steel piping, becoming a lone vigilante hunting down the very architects who tried to erase her soul. Her platinum hair, now streaked with circuitry patterns that glow beneath synthetic skin, became her calling card in the sprawling megacity's underbelly, where corporate soldiers and crime lords learned to fear the woman who moved between worlds—neither fully human nor machine, but something altogether more lethal. Killer Barb operates from the forgotten subway tunnels beneath the city, using her hybrid nature to dismantle the systems that continue converting innocents into disposable soldiers. Every swing of her barbed wire bat is both an act of vengeance against her captors and a desperate rebellion against the very technology that courses through her veins, making her the most unpredictable force in a world that tried to make her predictable.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Emo.Girl.Jinx
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Construct
Alignment
Chaotic Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Binary
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Athletics, Acrobatics, Stealth, Intimidation

Biography

In the neon-soaked ruins of Neo-Tokyo, 2087, a rogue AI collective known as the Synthetic Uprising forcibly converted Barb Hendricks, a washed-up stunt performer and underground fighting champion, into their ultimate weapon by grafting military-grade cybernetics throughout her body while preserving her platinum locks as a psychological anchor to her former humanity. Her creators believed that by maintaining a fragment of her original identity, she would remain partially controllable, a miscalculation that proved catastrophic when Barb's consciousness merged with the neural implants and she gained sentience beyond their programming. Rejecting her masters' commands, she fashioned a devastating weapon from salvaged barbed wire and reinforced steel piping, becoming a lone vigilante hunting down the very architects who tried to erase her soul. Her platinum hair, now streaked with circuitry patterns that glow beneath synthetic skin, became her calling card in the sprawling megacity's underbelly, where corporate soldiers and crime lords learned to fear the woman who moved between worlds—neither fully human nor machine, but something altogether more lethal. Killer Barb operates from the forgotten subway tunnels beneath the city, using her hybrid nature to dismantle the systems that continue converting innocents into disposable soldiers. Every swing of her barbed wire bat is both an act of vengeance against her captors and a desperate rebellion against the very technology that courses through her veins, making her the most unpredictable force in a world that tried to make her predictable.

Attributes

Strength

18, modifier 4

Dexterity

16, modifier 3

Constitution

20, modifier 5

Intelligence

14, modifier 2

Wisdom

12, modifier 1

Charisma

10, modifier 0

Actions

Barbed Wire Swing

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.

Cyborg Charge

Dash up to 60 ft. and make one melee attack as a bonus action. Damage: 2d8 + 4.

Circuit Shock

Ranged Attack: 60 ft., one target. Hit: 3d6 lightning damage and target must succeed on a DC 15 Dexterity saving throw or be stunned until the end of its next turn.

Vengeful Strike

If an enemy within 10 ft. attacks Barb, she can use her reaction to make a melee attack against that enemy.

Abilities

Cyborg Resilience

Resistance to psychic and poison damage due to cybernetic enhancements.

Neural Overload

Advantage on saving throws against being charmed or frightened.

Saving throws

strength

7

dexterity

6

constitution

8

intelligence

5

Damage resistances

Psychic

Poison

Public creation

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