
Character
Sakura Haruno
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Evil
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 12
- Experience
- 8400
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Persuasion, Insight, Arcana
Biography
Born from a forbidden union between a mortal scholar and an Echidna of ancient lineage, Sakura Haruno inherited a dangerous cocktail of divine and monstrous traits that she learned to weaponize with ruthless precision. Her grandmother's Aphroditic blood granted her an otherworldly allure that few mortals could resist, while her siren's voice—melodic yet deeply manipulative—became her most lethal instrument of control, bending minds to her will through carefully crafted words and hypnotic cadence. Blessed with the strategic brilliance of Athena, she transformed her succubus heritage not into mere seduction but into an intricate web of psychological manipulation, always three moves ahead of her prey. She abandoned her mortal father's teachings of restraint and virtue, instead embracing the serpentine nature of her Echidna blood, viewing compassion as weakness and others as mere instruments for her ascension. Sakura's chaotic ambitions know no bounds—she seeks to establish dominion over kingdoms through a combination of charm, intellect, and psychological warfare, leaving devastation in her wake without a shred of remorse. Her greatest strength lies not in her supernatural abilities but in her understanding that power flows through the desires and fears of others, making her a puppet master of exceptional skill.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
14, modifier +2
Charisma
20, modifier +5
Actions
Hypnotic Melody
Sakura sings a haunting melody. Each creature within 30 ft. must make a DC 17 Wisdom save or take 4d8 psychic damage and be incapacitated until the end of their next turn.
Psychological Manipulation
Choose one creature within 60 ft. to make a DC 17 Intelligence saving throw. On a failure, they take 3d10 psychic damage and are frightened until the end of their next turn.
Charm of the Succubus
Sakura targets one creature she can see within 30 ft. They must succeed on a DC 17 Charisma saving throw or be charmed for 1 hour. The charmed target regards Sakura as a trusted friend.
Serpent's Strike
Sakura makes a melee attack with her serpent-like agility, dealing 2d10 + 5 piercing damage. On a hit, the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute.
Abilities
Siren's Call
Enemies within 30 feet must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute.
Serpent's Guile
Sakura has advantage on Deception and Persuasion checks.
Saving throws
strength
+0
dexterity
+7
constitution
+9
intelligence
+8
wisdom
+6
charisma
+9