Artwork for Sakura Haruno

Character

Sakura Haruno

Created by GloriousSeer4412

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Alignment
Chaotic Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
12
Experience
8400
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Deception, Persuasion, Insight, Arcana

Biography

Born from a forbidden union between a mortal scholar and an Echidna of ancient lineage, Sakura Haruno inherited a dangerous cocktail of divine and monstrous traits that she learned to weaponize with ruthless precision. Her grandmother's Aphroditic blood granted her an otherworldly allure that few mortals could resist, while her siren's voice—melodic yet deeply manipulative—became her most lethal instrument of control, bending minds to her will through carefully crafted words and hypnotic cadence. Blessed with the strategic brilliance of Athena, she transformed her succubus heritage not into mere seduction but into an intricate web of psychological manipulation, always three moves ahead of her prey. She abandoned her mortal father's teachings of restraint and virtue, instead embracing the serpentine nature of her Echidna blood, viewing compassion as weakness and others as mere instruments for her ascension. Sakura's chaotic ambitions know no bounds—she seeks to establish dominion over kingdoms through a combination of charm, intellect, and psychological warfare, leaving devastation in her wake without a shred of remorse. Her greatest strength lies not in her supernatural abilities but in her understanding that power flows through the desires and fears of others, making her a puppet master of exceptional skill.

Attributes

Strength

10, modifier +0

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

14, modifier +2

Charisma

20, modifier +5

Actions

Hypnotic Melody

Sakura sings a haunting melody. Each creature within 30 ft. must make a DC 17 Wisdom save or take 4d8 psychic damage and be incapacitated until the end of their next turn.

Psychological Manipulation

Choose one creature within 60 ft. to make a DC 17 Intelligence saving throw. On a failure, they take 3d10 psychic damage and are frightened until the end of their next turn.

Charm of the Succubus

Sakura targets one creature she can see within 30 ft. They must succeed on a DC 17 Charisma saving throw or be charmed for 1 hour. The charmed target regards Sakura as a trusted friend.

Serpent's Strike

Sakura makes a melee attack with her serpent-like agility, dealing 2d10 + 5 piercing damage. On a hit, the target must succeed on a DC 17 Constitution saving throw or be poisoned for 1 minute.

Abilities

Siren's Call

Enemies within 30 feet must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute.

Serpent's Guile

Sakura has advantage on Deception and Persuasion checks.

Saving throws

strength

+0

dexterity

+7

constitution

+9

intelligence

+8

wisdom

+6

charisma

+9

Damage resistances

Psychic