
Character
Electric Jack
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Mutant
- Race
- Mutant
- Gender
- male
- Alignment
- Chaotic Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 15000
- Languages
- Common, German
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Intimidation, Athletics, Perception
Biography
Born in Stuttgart in 1920, Jakob Reinhardt was a decorated Wehrmacht officer whose ruthlessness in territorial campaigns earned him commendations and the nickname "Der Blitzkrieg"—the Lightning War. When the Reich crumbled in 1945, rather than face execution or imprisonment, he leveraged his military connections to disappear into a classified American program known as Project Prometheus. The Americans, locked in competition with Soviet super-soldier initiatives, were desperate enough to recruit former enemy combatants who possessed exceptional physical specimens and psychological resilience. Jakob's combination of tactical brilliance, unwavering ambition, and complete moral flexibility made him an ideal candidate for transformation. The experimental procedures that followed were agonizing and frequently fatal to test subjects. Subjected to intense electrical conditioning—initially as punishment, then as enhancement—Jakob's neural pathways rewired themselves to harness and channel electrical energy. Genetic material extracted from electric eels and struck lightning survivors was spliced into his physiology, fundamentally altering his cellular structure. As Jakob emerged from the transformation chamber, scarred but transcendent, he adopted the persona of Electric Jack, convinced that the procedure had elevated him beyond humanity into a new form of existence. He now walks the earth as a living conduit of divine power, his body crackling with barely contained voltage, viewing himself as the rightful successor to any god of storm or war. His only purpose is to demonstrate his superiority through devastation, leaving scorched earth and broken bodies as monuments to his transformation. He is now part of "The Super Soldier HQ"
Attributes
Strength
24, modifier 7
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
12, modifier 1
Wisdom
14, modifier 2
Charisma
18, modifier 4
Actions
Thunderous Strike
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 3d12 + 7 thunder damage.
Lightning Bolt
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 8d6 lightning damage, DC 20 Dexterity save for half.
Static Surge
Electric Jack releases a wave of static energy. All creatures within 30 ft. must make a DC 20 Constitution saving throw or take 6d8 lightning damage and be stunned until the end of their next turn.
Storm's Fury
Electric Jack summons a storm cloud. All creatures within a 60 ft. radius take 4d10 lightning damage at the start of their turn until the cloud is dispelled.
Divine Thunderclap
Electric Jack creates a thunderous sound in a 30 ft. radius. Creatures must succeed on a DC 20 Wisdom saving throw or be deafened and take 3d10 thunder damage.
Godly Presence
As an action, Electric Jack can instill fear in all creatures within 60 ft. They must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.
Abilities
Electric Aura
Electric Jack emits a static field, imposing disadvantage on melee attacks against him.
Storm's Wrath
Once per turn, Electric Jack can add 1d10 lightning damage to a melee attack.
Divine Conduit
Electric Jack can absorb lightning damage, healing for half the damage taken.
God of Thunder
Electric Jack has advantage on saving throws against being frightened.
Saving throws
strength
13
dexterity
11
constitution
12
intelligence
7
wisdom
10
charisma
12
Legendary actions
Lightning Reflexes
Electric Jack can take an additional action on his turn, allowing him to make one melee attack or cast a spell.
Thunderous Roar
Electric Jack unleashes a terrifying roar. All creatures within 60 ft. must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Storm's Wrath
Electric Jack can unleash a powerful bolt of lightning. Choose a point within 120 ft.; all creatures in a 20 ft. radius must make a DC 20 Dexterity saving throw or take 6d10 lightning damage.
Damage resistances
Lightning
Thunder
Condition immunities
Frightened
Paralyzed
World connections