
At a glance
What this public profile contains
This view-only profile includes 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Bunnyx
- Connected worlds
- 0
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Tiefling
- Gender
- female
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Infernal, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Nature, Arcana, Persuasion, Survival
Biography
Mary was born in the twilight gardens of Thornwick, a hidden sanctuary where tieflings cultivated rare alchemical plants beneath bioluminescent canopies, and her distinctive jade complexion marked her as a descendant of the ancient Verdant bloodline, guardians of the gardens for generations. Her amethyst locks were a spontaneous mutation that appeared on her sixteenth birthday, an event the elders interpreted as a sign that she would become a bridge between the mortal world and the fey realms that bordered their sanctuary. When a blight threatened to consume the gardens' heart, Mary discovered she could communicate with the corrupted plants through her dreams, learning that a jealous sorcerer had cursed the land out of spite for being denied entry to their community. Rather than let her people wither, she ventured beyond the protective wards for the first time, seeking the ingredients needed to craft a counter-curse that only someone of mixed heritage could perform. Her journey transformed her from a sheltered gardener into a resourceful wanderer, and though she eventually saved her home, the experience left her unable to settle back into the quiet life she once knew. Now Mary travels the realms, using her unique connection to nature and her newfound skills to help those caught between worlds, much like herself.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
20, modifier +5
Actions
Nature's Embrace
Mary can heal an ally within 30 ft. for 2d8 + 4 hit points, usable 3 times per long rest.
Fey Step
As a bonus action, Mary can teleport up to 30 ft. to an unoccupied space she can see.
Verdant Blast
Mary unleashes a burst of energy, dealing 4d6 necrotic damage in a 15 ft. radius. DC 15 Dexterity save for half damage.
Counter-Curse
Mary can attempt to dispel a curse affecting a creature or object within 60 ft. by making a spellcasting ability check against DC 15.
Abilities
Verdant Connection
Mary can communicate with plants and gain advantage on Nature checks.
Fey Affinity
Mary has advantage on saving throws against being charmed or frightened.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+3
wisdom
+4
charisma
+5
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Mary is a public character profile shared by Bunnyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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