Artwork for Mary

Character

Mary

Created by Bunnyx

A public character created with Summon Worlds.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Bunnyx
Connected worlds
0
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Tiefling
Gender
female
Alignment
Neutral Good
Size
Medium
Armor class
15
Hit points
85
Speed
30
Challenge
5
Experience
1800
Languages
Common, Infernal, Sylvan
Senses
Darkvision 60 ft., Passive Perception 14
Skills
Nature, Arcana, Persuasion, Survival

Biography

Mary was born in the twilight gardens of Thornwick, a hidden sanctuary where tieflings cultivated rare alchemical plants beneath bioluminescent canopies, and her distinctive jade complexion marked her as a descendant of the ancient Verdant bloodline, guardians of the gardens for generations. Her amethyst locks were a spontaneous mutation that appeared on her sixteenth birthday, an event the elders interpreted as a sign that she would become a bridge between the mortal world and the fey realms that bordered their sanctuary. When a blight threatened to consume the gardens' heart, Mary discovered she could communicate with the corrupted plants through her dreams, learning that a jealous sorcerer had cursed the land out of spite for being denied entry to their community. Rather than let her people wither, she ventured beyond the protective wards for the first time, seeking the ingredients needed to craft a counter-curse that only someone of mixed heritage could perform. Her journey transformed her from a sheltered gardener into a resourceful wanderer, and though she eventually saved her home, the experience left her unable to settle back into the quiet life she once knew. Now Mary travels the realms, using her unique connection to nature and her newfound skills to help those caught between worlds, much like herself.

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

16, modifier +3

Wisdom

18, modifier +4

Charisma

20, modifier +5

Actions

Nature's Embrace

Mary can heal an ally within 30 ft. for 2d8 + 4 hit points, usable 3 times per long rest.

Fey Step

As a bonus action, Mary can teleport up to 30 ft. to an unoccupied space she can see.

Verdant Blast

Mary unleashes a burst of energy, dealing 4d6 necrotic damage in a 15 ft. radius. DC 15 Dexterity save for half damage.

Counter-Curse

Mary can attempt to dispel a curse affecting a creature or object within 60 ft. by making a spellcasting ability check against DC 15.

Abilities

Verdant Connection

Mary can communicate with plants and gain advantage on Nature checks.

Fey Affinity

Mary has advantage on saving throws against being charmed or frightened.

Saving throws

strength

+0

dexterity

+2

constitution

+3

intelligence

+3

wisdom

+4

charisma

+5

Damage resistances

Poison

Psychic

Public creation

Worldbuilding Context

Mary is a public character profile shared by Bunnyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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