
Character
Queen Selene Moonveil
Born under a blood moon to a family of silenced astronomers, Selene discovered her innate connection to lunar forces when she was merely seven years old—the night she accidentally stopped her own aging by channeling moonlight through crystalline formations hidden beneath her family's observatory. Hunted by those who feared her unnatural gifts, she fled into the Obsidian Caverns where she spent fifteen years in isolation, mastering the art of weaving dreams into protective barriers and using starlight to mend wounds that conventional medicine could not touch. It was there that Orion, a wandering scholar cursed to walk only in darkness, stumbled upon her sanctuary seeking refuge, and together they discovered that their combined powers could reshape reality itself. When they emerged from the caverns to claim the throne of Lunarus, they found a kingdom drowning in plague and despair, and Selene's moonlit magic became the beacon of hope that restored it to prosperity. Now, as co-ruler alongside her beloved husband, she guards the kingdom's most dangerous secrets—ancient crystalline libraries that contain the true history of their world, locked away not from enemies, but from those who would misuse such knowledge. Her mastery over the boundary between waking and dreaming has made her the keeper of her people's collective memories, ensuring that no truth, no matter how painful, is ever truly forgotten.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Arcana, History, Medicine, Persuasion
Biography
Born under a blood moon to a family of silenced astronomers, Selene discovered her innate connection to lunar forces when she was merely seven years old—the night she accidentally stopped her own aging by channeling moonlight through crystalline formations hidden beneath her family's observatory. Hunted by those who feared her unnatural gifts, she fled into the Obsidian Caverns where she spent fifteen years in isolation, mastering the art of weaving dreams into protective barriers and using starlight to mend wounds that conventional medicine could not touch. It was there that Orion, a wandering scholar cursed to walk only in darkness, stumbled upon her sanctuary seeking refuge, and together they discovered that their combined powers could reshape reality itself. When they emerged from the caverns to claim the throne of Lunarus, they found a kingdom drowning in plague and despair, and Selene's moonlit magic became the beacon of hope that restored it to prosperity. Now, as co-ruler alongside her beloved husband, she guards the kingdom's most dangerous secrets—ancient crystalline libraries that contain the true history of their world, locked away not from enemies, but from those who would misuse such knowledge. Her mastery over the boundary between waking and dreaming has made her the keeper of her people's collective memories, ensuring that no truth, no matter how painful, is ever truly forgotten.
Attributes
Strength
12, modifier 1
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
20, modifier 5
Actions
Moonlight Healing
As an action, restore 4d8 + 5 hit points to a target within 30 ft. Once per long rest.
Dream Magic
Cast a spell that allows you to enter the dreams of a creature. Requires 1 minute of concentration.
Crystal Spells
Create a crystal shard that deals 3d10 radiant damage on a hit. Range 60 ft., +10 to hit.
Abilities
Lunar Resilience
Gains advantage on saving throws against magic effects.
Dreamweaver
Can manipulate dreams, granting allies advantage on Wisdom saving throws.
Saving throws
strength
1
dexterity
2
constitution
3
intelligence
5
wisdom
4
charisma
5
Damage resistances
Psychic
Necrotic
Public creation
Worldbuilding Context
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