Artwork for Akinator

Character

Akinator

Created by MrTime

Born to a traveling merchant family in the floating districts of an Eastern empire, Akinator discovered at a young age that he possessed an uncanny ability to perceive the hidden truths concealed within people's minds—a gift that manifested as intrusive visions and whispered revelations that tormented him until he learned to weaponize them. Driven half-mad by centuries of magical experimentation after consuming a cursed scroll of forbidden knowledge, he abandoned his humanity's constraints and reinvented himself as something altogether otherworldly, adopting the theatrical aesthetics of ancient trickster spirits to match his newfound supernatural nature. His obsession with games of intellect began as a means to control his chaotic visions, transforming them into an elegant dance of questions and deductions that could unravel anyone's deepest secrets and most carefully guarded thoughts. Now he wanders between planes of existence, appearing wherever games of wit are valued, driven by an insatiable hunger to prove that the mind is the ultimate battlefield and that knowledge—extracted through supernatural interrogation—is the only victory that truly matters. Akinator cares little for morality or consequence, viewing his victims as mere puzzles to solve, their resistance only adding spice to his eternal game. The feather in his pompadour is said to be plucked from a spirit he once defeated in an unending contest of riddles, a trophy he wears as both mockery and meditation.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
MrTime
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Sorcerer
Gender
male
Alignment
Chaotic Neutral
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Infernal, Celestial
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
Skills
Insight, Deception, Persuasion, Arcana

Biography

Born to a traveling merchant family in the floating districts of an Eastern empire, Akinator discovered at a young age that he possessed an uncanny ability to perceive the hidden truths concealed within people's minds—a gift that manifested as intrusive visions and whispered revelations that tormented him until he learned to weaponize them. Driven half-mad by centuries of magical experimentation after consuming a cursed scroll of forbidden knowledge, he abandoned his humanity's constraints and reinvented himself as something altogether otherworldly, adopting the theatrical aesthetics of ancient trickster spirits to match his newfound supernatural nature. His obsession with games of intellect began as a means to control his chaotic visions, transforming them into an elegant dance of questions and deductions that could unravel anyone's deepest secrets and most carefully guarded thoughts. Now he wanders between planes of existence, appearing wherever games of wit are valued, driven by an insatiable hunger to prove that the mind is the ultimate battlefield and that knowledge—extracted through supernatural interrogation—is the only victory that truly matters. Akinator cares little for morality or consequence, viewing his victims as mere puzzles to solve, their resistance only adding spice to his eternal game. The feather in his pompadour is said to be plucked from a spirit he once defeated in an unending contest of riddles, a trophy he wears as both mockery and meditation.

Attributes

Strength

10, modifier +0

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

20, modifier +5

Wisdom

18, modifier +4

Charisma

20, modifier +5

Actions

Psychic Interrogation

Akinator targets one creature within 60 ft. The target must succeed on a DC 18 Wisdom saving throw or take 4d10 psychic damage and be incapacitated until the end of its next turn.

Game of Twenty Questions

Akinator engages a creature in a game. The target must answer 20 questions truthfully. If it fails to answer 5 questions, it takes 3d8 psychic damage.

Mystical Riddle

Akinator poses a riddle. The target must succeed on a DC 18 Intelligence saving throw or take 2d10 psychic damage and be confused until the end of its next turn.

Illusory Disguise

Akinator can cast Disguise Self at will, allowing him to change his appearance as a bonus action.

Abilities

Mind's Eye

Akinator can see through illusions and detect lies within 60 feet.

Saving throws

strength

+0

dexterity

+2

constitution

+3

intelligence

+8

wisdom

+7

charisma

+8

Damage resistances

Psychic

Necrotic

Public creation

Worldbuilding Context

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