
Character
Akinator
Born to a traveling merchant family in the floating districts of an Eastern empire, Akinator discovered at a young age that he possessed an uncanny ability to perceive the hidden truths concealed within people's minds—a gift that manifested as intrusive visions and whispered revelations that tormented him until he learned to weaponize them. Driven half-mad by centuries of magical experimentation after consuming a cursed scroll of forbidden knowledge, he abandoned his humanity's constraints and reinvented himself as something altogether otherworldly, adopting the theatrical aesthetics of ancient trickster spirits to match his newfound supernatural nature. His obsession with games of intellect began as a means to control his chaotic visions, transforming them into an elegant dance of questions and deductions that could unravel anyone's deepest secrets and most carefully guarded thoughts. Now he wanders between planes of existence, appearing wherever games of wit are valued, driven by an insatiable hunger to prove that the mind is the ultimate battlefield and that knowledge—extracted through supernatural interrogation—is the only victory that truly matters. Akinator cares little for morality or consequence, viewing his victims as mere puzzles to solve, their resistance only adding spice to his eternal game. The feather in his pompadour is said to be plucked from a spirit he once defeated in an unending contest of riddles, a trophy he wears as both mockery and meditation.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Sorcerer
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
- Skills
- Insight, Deception, Persuasion, Arcana
Biography
Born to a traveling merchant family in the floating districts of an Eastern empire, Akinator discovered at a young age that he possessed an uncanny ability to perceive the hidden truths concealed within people's minds—a gift that manifested as intrusive visions and whispered revelations that tormented him until he learned to weaponize them. Driven half-mad by centuries of magical experimentation after consuming a cursed scroll of forbidden knowledge, he abandoned his humanity's constraints and reinvented himself as something altogether otherworldly, adopting the theatrical aesthetics of ancient trickster spirits to match his newfound supernatural nature. His obsession with games of intellect began as a means to control his chaotic visions, transforming them into an elegant dance of questions and deductions that could unravel anyone's deepest secrets and most carefully guarded thoughts. Now he wanders between planes of existence, appearing wherever games of wit are valued, driven by an insatiable hunger to prove that the mind is the ultimate battlefield and that knowledge—extracted through supernatural interrogation—is the only victory that truly matters. Akinator cares little for morality or consequence, viewing his victims as mere puzzles to solve, their resistance only adding spice to his eternal game. The feather in his pompadour is said to be plucked from a spirit he once defeated in an unending contest of riddles, a trophy he wears as both mockery and meditation.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
20, modifier +5
Actions
Psychic Interrogation
Akinator targets one creature within 60 ft. The target must succeed on a DC 18 Wisdom saving throw or take 4d10 psychic damage and be incapacitated until the end of its next turn.
Game of Twenty Questions
Akinator engages a creature in a game. The target must answer 20 questions truthfully. If it fails to answer 5 questions, it takes 3d8 psychic damage.
Mystical Riddle
Akinator poses a riddle. The target must succeed on a DC 18 Intelligence saving throw or take 2d10 psychic damage and be confused until the end of its next turn.
Illusory Disguise
Akinator can cast Disguise Self at will, allowing him to change his appearance as a bonus action.
Abilities
Mind's Eye
Akinator can see through illusions and detect lies within 60 feet.
Saving throws
strength
+0
dexterity
+2
constitution
+3
intelligence
+8
wisdom
+7
charisma
+8
Damage resistances
Psychic
Necrotic
Public creation
Worldbuilding Context
Akinator is a public character profile shared by MrTimethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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