
Character
Lady Asha — Queen Of The Flamingos
Lady Asha was born during a catastrophic drought that nearly extinguished her kind, and as a young flamingo, she witnessed the brutal territorial wars that erupted when competing flocks fought desperately for the last remaining waters. Haunted by the needless deaths she saw—families torn apart over scraps of land and shallow pools—she made a sacred vow to create a sanctuary where such violence could never take root again. Through decades of careful negotiation and remarkable diplomacy, she transformed the sprawling wetlands into a place of refuge, establishing ancient laws that forbade any creature from bearing arms within her marsh's boundaries. Her reputation grew legendary as warring dynasties discovered that within Asha's domain, they could lay down their weapons and actually hear one another speak, leading to countless peace treaties and unexpected alliances forged over shared meals and honest conversation. The other flamingo queens eventually recognized her wisdom and granted her sovereignty over the wetlands, making her the undisputed matriarch of their kind. Now, with her brilliant plumage faded to a softer rose from age, Lady Asha continues to welcome the broken and the desperate, proving that true power lies not in the sharpness of one's beak, but in the strength of one's conviction that peace is always possible.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Beast
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Flamingo
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Insight, Nature, History
Biography
Lady Asha was born during a catastrophic drought that nearly extinguished her kind, and as a young flamingo, she witnessed the brutal territorial wars that erupted when competing flocks fought desperately for the last remaining waters. Haunted by the needless deaths she saw—families torn apart over scraps of land and shallow pools—she made a sacred vow to create a sanctuary where such violence could never take root again. Through decades of careful negotiation and remarkable diplomacy, she transformed the sprawling wetlands into a place of refuge, establishing ancient laws that forbade any creature from bearing arms within her marsh's boundaries. Her reputation grew legendary as warring dynasties discovered that within Asha's domain, they could lay down their weapons and actually hear one another speak, leading to countless peace treaties and unexpected alliances forged over shared meals and honest conversation. The other flamingo queens eventually recognized her wisdom and granted her sovereignty over the wetlands, making her the undisputed matriarch of their kind. Now, with her brilliant plumage faded to a softer rose from age, Lady Asha continues to welcome the broken and the desperate, proving that true power lies not in the sharpness of one's beak, but in the strength of one's conviction that peace is always possible.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
18, modifier 4
Intelligence
18, modifier 4
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Feathered Embrace
Asha can envelop a target in her wings, granting them 2d10 temporary hit points.
Diplomatic Call
Once per day, Asha can summon up to 3 allies to her side, who arrive in 1d4 rounds.
Calming Presence
As an action, Asha can force all creatures within 30 ft. to make a DC 18 Wisdom saving throw or be charmed for 1 minute.
Abilities
Sanctuary of Peace
Any creature entering her marsh must lay down weapons and cannot attack.
Diplomatic Aura
All creatures within 30 feet have advantage on persuasion checks.
Saving throws
strength
5
dexterity
6
intelligence
8
wisdom
10
constitution
7
charisma
9
Damage resistances
Psychic
Poison
Public creation
Worldbuilding Context
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