
Character
Hobbit
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Dwarf
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Good
- Size
- Small
- Armor class
- 16
- Hit points
- 45
- Speed
- 30
- Challenge
- 3
- Experience
- 700
- Languages
- Common, Dwarvish
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Athletics, Perception, Intimidation
Biography
Born beneath the rolling hills of the Shire to a family of stonemasons, Hobbit inherited his father's unwavering commitment to justice and order, though his stature marked him as an outsider even among his own kind. While his kin pursued comfortable lives tending gardens and enjoying hearty meals, Hobbit felt an irresistible calling to protect the innocent and uphold the ancient laws that kept the realm in balance. He trained relentlessly in combat, fashioning weapons scaled to his diminutive frame and developing a fighting style that compensated for his lack of size with precision and determination. When a band of brigands threatened to enslave the halfling settlements, Hobbit stood alone at the village gates, his resolve unshakeable, and drove them back with such ferocity that even full-sized warriors spoke of him with reverence. Recognizing that his destiny lay beyond the Shire's borders, he ventured into the wider world as a wandering defender of the weak, carrying the values of his homeland wherever his feet took him. Though he may never return to his beloved home, Hobbit carries the Shire in his heart, a small warrior with an immeasurable spirit dedicated to preserving goodness and law throughout the land.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
8, modifier -1
Actions
Precision Strike
Make a melee weapon attack. On a hit, deal 1d8 + 2 slashing damage. If the target is larger, deal an extra 1d6 damage.
Defensive Stance
As a bonus action, gain +2 AC until the start of your next turn. If attacked, make a melee attack as a reaction.
Heroic Charge
Move up to your speed in a straight line. If you end within 5 feet of an enemy, make a melee attack with advantage.
Shield Bash
Make a melee attack with your shield. On a hit, deal 1d6 bludgeoning damage and push the target 5 feet away.
Abilities
Unyielding Spirit
Hobbit has advantage on saving throws against being frightened.
Guardian's Resolve
Allies within 10 feet gain a +1 bonus to AC while Hobbit is conscious.
Saving throws
strength
+4
dexterity
+5
constitution
+5
wisdom
+3
Damage resistances
Poison
World connections