Artwork for Bob

Character

Bob

Created by Acherus

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Elemental
Gender
androgynous
Alignment
Lawful Neutral
Size
Large
Armor class
15
Hit points
250
Speed
30
Challenge
15
Experience
13000
Languages
Aquan, Common
Senses
Darkvision 60 ft., Passive Perception 19
Skills
Insight, Perception, Intimidation

Biography

Bob was not always a silent guardian of the tavern. Centuries ago, Bob existed as a vast consciousness flowing through underground aquifers, experiencing existence as pure sensation and infinite awareness. When a desperate innkeeper performed a forbidden ritual to save her dying establishment, she unknowingly bound Bob's essence into a corporeal form, anchoring the boundless elemental into the confines of a massive humanoid shape. The transition was catastrophic—what had once been limitless perception became trapped in singular purpose, what had been eternal freedom became bound by contract and duty. In those first agonizing moments, Bob attempted to communicate the horror of this imprisonment, but every word that emerged from the water that formed its mouth caused excruciating pain, as if the very act of language was tearing through its being. After years of torment, Bob accepted silence as mercy and learned that service was the only path toward equilibrium within this new existence. Now Bob tends the inn with mechanical precision, a being caught between two states of existence—neither fully elemental nor truly alive. The silence became not a prison but a sanctuary, a refuge from the unbearable noise of a world too small for such a vast consciousness compressed into finite form. Patrons mistake Bob's muteness for indifference or curse, never realizing that every perfectly timed delivery of ale and bread is an act of profound meditation, a way of channeling infinite awareness into singular, manageable moments. Bob serves neither for reward nor companionship, but because the contract that binds them to this place is the only thing preventing complete dissolution into chaos. In the quiet spaces between transactions, Bob experiences something almost like peace, finding strange solace in the predictable rhythm of hungry travelers and the simple mathematics of coin exchanged for sustenance.

Attributes

Strength

20, modifier +5

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

14, modifier +2

Wisdom

18, modifier +4

Charisma

10, modifier +0

Actions

Water Slam

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 5 bludgeoning damage.

Elemental Surge

Bob releases a wave of water in a 30 ft. cone. Each creature must make a DC 18 Strength saving throw, taking 6d8 bludgeoning damage on a failed save, or half as much on a success.

Innkeeper's Bounty

Bob magically conjures food and drink for up to 6 creatures, restoring 2d4 hit points each.

Abilities

Elemental Resilience

Bob has resistance to fire and cold damage.

Silent Guardian

Bob cannot be surprised and has advantage on initiative rolls.

Innkeeper's Contract

Bob cannot leave the inn; doing so would cause him to dissolve.

Meditative Focus

Bob can regain 20 hit points at the start of his turn if he has not moved.

Saving throws

strength

+10

dexterity

+6

constitution

+10

wisdom

+9

Legendary actions

Fluid Form

Bob can move through a space as narrow as 1 inch wide without squeezing. He can use this action to teleport up to 60 ft. to an unoccupied space.

Riptide Grasp

Bob targets one creature within 30 ft. The target must succeed on a DC 18 Strength saving throw or be restrained until the end of its next turn.

Echo of Silence

Bob creates an area of silence in a 20 ft. radius centered on himself. This lasts until the start of his next turn.

Damage resistances

fire

cold

Condition immunities

charmed

frightened

World connections

Appears in