
Character
Quenn Of The North
Born from the crystallized tears of a dying star that fell into the Arctic wastes a thousand years ago, Quenn Of The North emerged as the embodiment of winter's eternal reign, her alabaster skin catching light like fresh snow under moonlight and her silver hair flowing with the memory of countless blizzards. The shimmering gown she wears is not merely fabric but solidified ice-magic, woven from the aurora borealis itself and reformed each dawn to reflect her ever-changing moods and the subtle shifts of the frozen world she commands. Her sapphire eyes hold the depth of glacial chasms, ancient and knowing, having witnessed the rise and fall of kingdoms from her throne of permafrost, and they betray neither warmth nor mercy to those who would dare trespass upon her domain. She was not always the isolated sovereign of desolation—legend whispers that she was once human, a warmhearted explorer who sacrificed her mortality to save her people from an eternal winter curse, trading her humanity for the power to control the ice and shield them forevermore. Now, caught between the living world and the magical realm, Quenn Of The North walks a lonely path, neither fully goddess nor mortal, forever beautiful and forever cold, her very presence freezing the breath in the lungs of those who approach her with impure intentions. Some say she still remembers what it felt like to laugh without the sound of cracking glaciers, to cry without summoning avalanches, but such memories only deepen the frost around her heart with each passing century.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- dillpickle20071
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 21
- Skills
- Arcana, Perception, Persuasion, Survival
Biography
Born from the crystallized tears of a dying star that fell into the Arctic wastes a thousand years ago, Quenn Of The North emerged as the embodiment of winter's eternal reign, her alabaster skin catching light like fresh snow under moonlight and her silver hair flowing with the memory of countless blizzards. The shimmering gown she wears is not merely fabric but solidified ice-magic, woven from the aurora borealis itself and reformed each dawn to reflect her ever-changing moods and the subtle shifts of the frozen world she commands. Her sapphire eyes hold the depth of glacial chasms, ancient and knowing, having witnessed the rise and fall of kingdoms from her throne of permafrost, and they betray neither warmth nor mercy to those who would dare trespass upon her domain. She was not always the isolated sovereign of desolation—legend whispers that she was once human, a warmhearted explorer who sacrificed her mortality to save her people from an eternal winter curse, trading her humanity for the power to control the ice and shield them forevermore. Now, caught between the living world and the magical realm, Quenn Of The North walks a lonely path, neither fully goddess nor mortal, forever beautiful and forever cold, her very presence freezing the breath in the lungs of those who approach her with impure intentions. Some say she still remembers what it felt like to laugh without the sound of cracking glaciers, to cry without summoning avalanches, but such memories only deepen the frost around her heart with each passing century.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
20, modifier +5
Charisma
20, modifier +5
Actions
Ice Shard
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 4d10 cold damage.
Frostbite
Target must succeed on a DC 18 Constitution saving throw or take 3d8 cold damage and be incapacitated until the end of its next turn.
Glacial Barrier
Create a wall of ice (60 ft. long, 10 ft. high) that lasts for 1 minute, blocking movement and line of sight.
Blizzard's Wrath
All creatures in a 30 ft. radius must make a DC 18 Dexterity saving throw, taking 6d10 cold damage on a failed save, or half as much on a success.
Abilities
Frost Aura
Creatures within 10 feet take 5 cold damage at the start of their turn.
Eternal Winter
Immunity to cold damage and resistance to non-magical attacks.
Saving throws
strength
+7
dexterity
+8
constitution
+10
intelligence
+9
wisdom
+11
charisma
+10
Damage resistances
cold
Public creation
Worldbuilding Context
Quenn Of The North is a public character profile shared by dillpickle20071through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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