
Character
Lurker Giants
The Lurker Giants were once a proud race of surface dwellers who angered an ancient water deity by draining a sacred lake to build their cities, forcing the vengeful god to curse them—shrinking their frames and binding their souls to the very waters they had desecrated. Over countless generations, the curse transformed into something unexpected: their descendants found unexpected beauty and power in their aquatic prisons, developing gills and adopting the forms of the lake creatures around them until each clan became as unique as their watery domains. No longer viewing their lakes as punishment, the Lurker Giants built magnificent fortress-cities in the depths, where they mastered the primal forces of water itself and became nearly invincible within their liquid territories. Their chaotic nature emerged from the unpredictability of water and the freedom they found in the abyss, making them fierce protectors of their homes but unpredictable allies to outsiders who dare approach their shores. They rarely venture onto land, for the curse's grip weakens the further they stray from their lakes, and most have grown so accustomed to the depths that the surface world feels like a distant, fading memory. Each Lurker Giant clan guards their lake jealously, treating intruders with the same wild, amoral pragmatism as nature itself—neither good nor evil, simply the untamed force that decides who belongs in their domain and who does not.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MizzyoftheFrost
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Monstrosity
- Alignment
- Chaotic Neutral
- Size
- Large
- Armor class
- 15
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Aquan, Common
- Senses
- Darkvision 60 ft., Blindsight 30 ft. (in water), Passive Perception 16
- Skills
- Perception, Arcana, Athletics
Biography
The Lurker Giants were once a proud race of surface dwellers who angered an ancient water deity by draining a sacred lake to build their cities, forcing the vengeful god to curse them—shrinking their frames and binding their souls to the very waters they had desecrated. Over countless generations, the curse transformed into something unexpected: their descendants found unexpected beauty and power in their aquatic prisons, developing gills and adopting the forms of the lake creatures around them until each clan became as unique as their watery domains. No longer viewing their lakes as punishment, the Lurker Giants built magnificent fortress-cities in the depths, where they mastered the primal forces of water itself and became nearly invincible within their liquid territories. Their chaotic nature emerged from the unpredictability of water and the freedom they found in the abyss, making them fierce protectors of their homes but unpredictable allies to outsiders who dare approach their shores. They rarely venture onto land, for the curse's grip weakens the further they stray from their lakes, and most have grown so accustomed to the depths that the surface world feels like a distant, fading memory. Each Lurker Giant clan guards their lake jealously, treating intruders with the same wild, amoral pragmatism as nature itself—neither good nor evil, simply the untamed force that decides who belongs in their domain and who does not.
Attributes
Strength
20, modifier +5
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
10, modifier +0
Actions
Water Surge
The Lurker Giant unleashes a wave of water in a 30 ft. cone. Each creature must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much on a success.
Giant's Grasp
The Lurker Giant makes a melee attack with its massive hands. On a hit, it deals 3d12 + 5 bludgeoning damage and can grapple the target.
Abyssal Call
As an action, the Lurker Giant can summon aquatic creatures from its lake. Up to 3 creatures of CR 1 or lower appear and act on its initiative.
Tidal Shield
As a reaction, the Lurker Giant can create a barrier of water, granting it +2 AC until the start of its next turn and absorbing up to 20 damage.
Abilities
Aquatic Mastery
Lurker Giants have advantage on all water-based spells and abilities.
Lake Guardian
They gain resistance to bludgeoning, piercing, and slashing damage while in water.
Saving throws
strength
+8
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
Bludgeoning
Piercing
Slashing
Public creation
Worldbuilding Context
Lurker Giants is a public character profile shared by MizzyoftheFrostthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Rathoi, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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