Artwork for The Crazy Woman

Character

The Crazy Woman

Created by Montang

Once a celebrated aerobics instructor in the 1980s, she commanded packed studios and basked in the adoration of her devoted students until a freak accident during a live televised fitness competition left her with severe neurological damage that no doctor could explain or cure. Rather than fade into obscurity, she became obsessed with recapturing that lost glory and began to believe that absorbing the life force and memories of others would restore her to her former perfection. She took to the streets in the neon-colored leotards and leg warmers of her glory days, hunting through the city's neighborhoods and alleyways with an unsettling combination of grace and violence. Her victims report fragmented experiences of euphoric sensations followed by psychological devastation—as if she reaches into their minds and rewires their very sense of self for her own twisted purposes. Those who've survived her encounters speak in hollow whispers, forever changed, their personalities fractured beyond recognition. The authorities cannot catch her because she moves with an athlete's precision and vanishes into the urban landscape as quickly as she appears. Now in her fifties, she remains eternally young in her own fractured mind, endlessly searching for the perfect prey to complete her impossible resurrection.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Montang
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Chaotic Evil
Size
Medium
Armor class
15
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Acrobatics, Deception, Intimidation, Insight

Biography

Once a celebrated aerobics instructor in the 1980s, she commanded packed studios and basked in the adoration of her devoted students until a freak accident during a live televised fitness competition left her with severe neurological damage that no doctor could explain or cure. Rather than fade into obscurity, she became obsessed with recapturing that lost glory and began to believe that absorbing the life force and memories of others would restore her to her former perfection. She took to the streets in the neon-colored leotards and leg warmers of her glory days, hunting through the city's neighborhoods and alleyways with an unsettling combination of grace and violence. Her victims report fragmented experiences of euphoric sensations followed by psychological devastation—as if she reaches into their minds and rewires their very sense of self for her own twisted purposes. Those who've survived her encounters speak in hollow whispers, forever changed, their personalities fractured beyond recognition. The authorities cannot catch her because she moves with an athlete's precision and vanishes into the urban landscape as quickly as she appears. Now in her fifties, she remains eternally young in her own fractured mind, endlessly searching for the perfect prey to complete her impossible resurrection.

Attributes

Strength

14, modifier 2

Dexterity

20, modifier 5

Constitution

18, modifier 4

Intelligence

16, modifier 3

Wisdom

12, modifier 1

Charisma

20, modifier 5

Actions

Aerobic Assault

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 5 slashing damage. On a hit, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of their next turn.

Mind Rewire

Choose one creature within 30 ft. The target must succeed on a DC 17 Intelligence saving throw or take 4d8 psychic damage and have disadvantage on their next attack roll.

Neon Flash

She can dash as a bonus action, leaving behind a trail of blinding light. Creatures in her path must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.

Life Drain

Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 3d10 necrotic damage, and she regains hit points equal to half the damage dealt.

Abilities

Mind Trap

When a creature is reduced to 0 hit points by her, they must succeed on a DC 17 Wisdom saving throw or have their mind altered, suffering from confusion for 1d4 hours.

Evasive Movement

She can move through the space of any creature that is Medium or smaller without provoking opportunity attacks.

Saving throws

strength

5

dexterity

9

intelligence

7

wisdom

5

constitution

8

charisma

9

Damage resistances

Psychic

Public creation

Worldbuilding Context

The Crazy Woman is a public character profile shared by Montangthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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