
Character
Lord Noctis — The Bat Lord
Born in absolute darkness three centuries ago, Noctis was the runt of his clutch, rejected by his own kind for his unusual intelligence and obsession with mapping rather than hunting. Determined to prove his worth, he spent decades navigating the labyrinthine caverns beneath the western forests, discovering that the stone itself seemed to whisper secrets to those patient enough to listen. His breakthrough came when he realized these caves weren't random—they formed an ancient network deliberately engineered by a long-extinct civilization, with passages that threaded through the very foundations of kingdoms above. Noctis consolidated power by uniting the scattered bat colonies under his vision, teaching them to guard these tunnels as treasures beyond measure, for control of the underground meant control of knowledge itself. His dynasty has since grown into a shadow empire, with agents positioned throughout the cave network, listening to merchant caravans, intercepting correspondence, and watching the movements of armies before anyone topside even suspects trouble. Now, Lord Noctis rules from a crystalline throne carved from the heart of the deepest chamber, his golden eyes reflecting the bioluminescent fungi that illuminate his domain, ever watchful for those foolish enough to seek the secrets his family has spent centuries collecting.
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What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 17
- Hit points
- 210
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Bat
- Senses
- Darkvision 120 ft., Passive Perception 19, Tremorsense 60 ft.
- Skills
- Stealth, Perception, Arcana, History
Biography
Born in absolute darkness three centuries ago, Noctis was the runt of his clutch, rejected by his own kind for his unusual intelligence and obsession with mapping rather than hunting. Determined to prove his worth, he spent decades navigating the labyrinthine caverns beneath the western forests, discovering that the stone itself seemed to whisper secrets to those patient enough to listen. His breakthrough came when he realized these caves weren't random—they formed an ancient network deliberately engineered by a long-extinct civilization, with passages that threaded through the very foundations of kingdoms above. Noctis consolidated power by uniting the scattered bat colonies under his vision, teaching them to guard these tunnels as treasures beyond measure, for control of the underground meant control of knowledge itself. His dynasty has since grown into a shadow empire, with agents positioned throughout the cave network, listening to merchant caravans, intercepting correspondence, and watching the movements of armies before anyone topside even suspects trouble. Now, Lord Noctis rules from a crystalline throne carved from the heart of the deepest chamber, his golden eyes reflecting the bioluminescent fungi that illuminate his domain, ever watchful for those foolish enough to seek the secrets his family has spent centuries collecting.
Attributes
Strength
14, modifier 2
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
20, modifier 5
Wisdom
16, modifier 3
Charisma
18, modifier 4
Actions
Shadow Strike
Make a melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 4 necrotic damage.
Echoing Secrets
Choose one creature within 60 ft. to make a DC 18 Wisdom saving throw. On a failure, they take 4d8 psychic damage and are frightened until the end of their next turn.
Cave Collapse
Create a localized cave-in in a 20 ft. radius. Creatures in the area must make a DC 18 Dexterity saving throw or take 6d10 bludgeoning damage and be restrained until the end of their next turn.
Summon Shadows
As an action, summon 2d4 shadowy minions that fight for you for 1 minute. They have 10 HP and deal 1d6 necrotic damage on a hit.
Abilities
Cave Whisperer
Noctis can hear and understand whispers from the stone, gaining advantage on Intelligence checks related to knowledge of the underground.
Shadow Empire
Noctis can summon 1d4 bat minions as a bonus action, which act on his initiative.
Saving throws
strength
8
dexterity
10
intelligence
11
wisdom
9
constitution
11
charisma
10
Damage resistances
Necrotic
Poison
Public creation
Worldbuilding Context
Lord Noctis — The Bat Lord is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
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